Cote d'Azur needs texturing, glass, and water... and help!!!
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- Posts: 21
- Joined: Wed Jun 16, 2004 7:27 am
- Location: southern ontario
Cote d'Azur needs texturing, glass, and water... and help!!!
hi, it's my first time using 3ds Max, and I've run into some snags. I'm making a square kilometer map of the downtown core in Cote d'Azur (the city that was nuked on Sigma Octanus in the first book.) So far, I just have the planes, stratoscrapers (around 30), and office buildings/malls. Nothing is textured yet. This is the problem. After much trial and error, I figured out the whole material editing thing and the application process. Is their any simpler way of JUST PUTTING a bitmap or JPEG on a surface?!!! GAAAAAAAHHHH!!!!!!! Anywho, I welcome input on the map. I have the red base set up as the Museum, and the blue base set up as a UNSC base. There's a walk-in mall, an office building with a bridge leading to rooftops, lots of billboards for sniping, trees, lampposts, lots of jumps for the hogs, and a parking garage. Can anyone think of anything else to add? Oh yeah, how do you make glass (destructable)... and water. Sorry about my 3ds MAx 6 incompetance. Wait... can you even use 3ds MAx 6 with the HEK?!!!! Aww crap!