Map Detail

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
Dispraiser





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Re: yeah

Post by Dispraiser »

Judge_Bond wrote:[...] and you should make a teleporter to go to the top of the rock in the middle, from each base so people can duke it out in the middle
GREAT idea... I'm gonna do that! I'll put all the heavy weaponry in there.
[





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Post by [ »

that map's wicked be sure to post it up when its done.
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Post by New Age »

yeah ive known about this map for a while. This is going to be awesome.

ABout you being worried about poly count, any video card can handle what is in the characters Field Of View. Remember that the character isnt looking at the whole map. Dont worry about boly count. It will work. Make a dense forest, just dont make it too dense, like on preacher hill.
Yippy-kye-yay Mother Fucker
Dispraiser





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Post by Dispraiser »

Anyone willing to conver this to JMS for me once I finish? I've been having some JMS problems. 3ds won't list it in the export menu, even after I put the dle in plugins and stdplugs and the 4 dlls in System32.
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Post by Katarn »

dont put the dlls in system 32, put them in system
Last edited by Katarn on Wed Jun 16, 2004 12:35 pm, edited 1 time in total.
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Post by Orchid »

You just tessalate it so the polgons are small then its easier to see the smoothness.
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Post by Dispraiser »

Katarn, system for XP too? Damn readme lied!
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Post by Katarn »

yes, that is correct
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Post by HMC Helljumper »

thats a great map... id be willing to export it for u... im working on a map of my own right now... but wat does it mean and wat do i do if tool tells me i have "z buffered triangles" and "overlapping edges" but in 3ds max 6 the STL check says no errors... people seem to be making these maps with no worries at all of the errors that arent completely obvious like the degenerate triangle one (i still dont knwo the exact defintition of those) and they arent worried about hidden errors like im getting... can anyone help me on how to make sure i dont have any erros and how to fix htem if i do?

o and if u want me to export it for u then u can AIM me at HME Helljumper
or e-mail me at [email protected]
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

um....

Dispraiser, i know you're probibly a while away from a beta of the map. and since you're a one man team, you probibly want to beta test on you're own. but if for any reason you need beta testers, i'd be glad to be one.

my e-mail is [email protected]

BTW, very nice map.


(and no, i'm not one of those idiots who would leak your map)
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Post by Katarn »

and i would beta test too. You already on my msn.
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Post by Dispraiser »

Great to see people like this map. That's provided I even care if it gets leaked. It's not like I'm gonna get any money if this map does great. If it gets released in an only 90% working version, so be it. Also, the Beta testing process for me is gonna be pretty simple. Get in a warthog and drive through the map once. If it all works, half done. Then I take a look at the bases. If that all works, all done. I really don't know what I'm supposed to do while beta testing. But yeah, when the time comes, you can test, along with whoever else wants to. I suppose holding a game in there would be the best way to test it.

Who knows when it will come out. If you want you can become my one official "Beta Testing Management Executive," along with Katarn and whoever else wants to help. Basicly, that means that one I get a beta of the map out, you can test it however you feel fit, and if there's any problems, simply tell me what they are and I'll see if anything can be done without requiring me to think at all.
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Post by Katarn »

ok that works can i become the "Beta Testing Management Executive'?
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Post by Dispraiser »

Beta Testing Management Executive in Charge of Surveying Landscape and Structures for Possible Glitches, Holes and Other Unpredictable Problems.

You've been promoted. It's the BTMECSLSPGHOUP for short.
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Post by {G}H0g-Jump4h »

WOW!!!! you're so lucky, katarn.
Do i still have to be a Beta Tester (BT), or can i be promoted?

.... like... to a BTMEMSYCGTTLP/GOVG?
(Beta Testing Management Exucutive Making Sure You Can't Get on Top of the Level or Preform/Get in Other Various Glitches)
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Post by Stefander »

Dispraiser wrote:Image

After a simply meshsmooth. I'll still do some tweaking to it, and need to boolean the cliff faces. [/img]
Try smoothing groups, MeshSmooth will pull up the polycount real good... For a manual on smoothing groups, try HEK-tut. ;)
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Post by Dispraiser »

{G}H0g-Jump4h wrote:WOW!!!! you're so lucky, katarn.
Do i still have to be a Beta Tester (BT), or can i be promoted?

.... like... to a BTMEMSYCGTTLP/GOVG?
(Beta Testing Management Exucutive Making Sure You Can't Get on Top of the Level or Preform/Get in Other Various Glitches)
Yeah.
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