Using tags in custom map

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axeman




Articulatist 50

Posts: 93
Joined: Tue May 18, 2004 7:06 am

Post by axeman »

I dont know if you have to actually set up your animation, even though all the components are there, chances are you will probably have to set up a function/attachment (whatever) to actually run the animation, I have'nt done animation myself yet (Im fine tuning breakable glass), the best bet is to load a .scenery tag which has an animation (some of the trees have animation files) and see what perameters they have and see what you have got and alter yours to match (apart from pointers to gbx,anim and collision).

I dont know if that will help, but if you do get a break-through let us know. :wink:
axeman




Articulatist 50

Posts: 93
Joined: Tue May 18, 2004 7:06 am

Post by axeman »

The actual breakable bit is very easy, but getting an effect for the smashing glass took me a bit longer, I have completed my breakable glass and am just fine tuning it . :D

I will post a tutorial if people want to know how to do breakable scenery, let me know.
CsMapper





Posts: 17
Joined: Wed Aug 25, 2004 11:57 am

Using tags in custom map

Post by CsMapper »

Im sooooo close to finishing this thing i should have it done by today. All i need to know is how to use tags in a custom map. meaning how do i get custom guns to be avlible for the players to use?
geminijunodeluxe





Posts: 286
Joined: Wed Nov 26, 2003 6:50 pm
Location: CA

Post by geminijunodeluxe »

Create a weapon tag, then edit some globals, then create an item collection for the weapon, done.
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