Other Games

Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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{XBOX} ELite





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Other Games

Post by {XBOX} ELite »

I want to know, is it possible to take levels from other games and covert them so that they are playable on halo??
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Danke




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Post by Danke »

It's possible. As long as you can export those levels into some kind of file that can be converted into something usable by 3dsmax. Right now I'm trying to fix up a level I ripped from Zelda using Nemu64's VRML exporter. It's a pain but it'll be sweet when I finish.
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{XBOX} ELite





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thnx

Post by {XBOX} ELite »

thanks I think i'll try to convert something from CS or Unreal Tournament. And that Zelda map sounds interesting let me know when your done with it
EqUiNoX





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Post by EqUiNoX »

I really don't think that is possabl;e, the maps use different reference codes...it would not be possable... :?
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Danke




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Post by Danke »

I'm afraid CS might be impossible, If I recall Unreal's editor is a lot like 3dsmax. CS runs on Half-life's engine, which is pretty much Quake2's engine. I don't recall Halflife or CS having any kind of exporter, but your chances are pretty good with a quake2 exporter. Unfortunately, Neither of those 3 are like Halo, they don't require 1 bsp. So good luck with that, cause you're really gonna need it.

Your best bet is to just try and recreate it using Valve Hammer Editor and 3dsmax side by side. Oh and get a Quake2 map decompiler too. You'll need that to change compiled maps into openable maps for VHE.
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Dispraiser





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Re: thnx

Post by Dispraiser »

{XBOX} ELite wrote:thanks I think i'll try to convert something from CS or Unreal Tournament. And that Zelda map sounds interesting let me know when your done with it
You might want to talk with the creator first if it's a person free of a corporation to see if they care. If they work for a game company, they have a legal process that generally starts with a letter telling you to remove it. In that case, you take it down, no grudges held. People get mad right away.

Make sure you cite your source.
GHL





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Post by GHL »

Equinox wrote:I really don't think that is possabl;e, the maps use different reference codes...it would not be possable... :?
of COURSE its possible, we have no need for ref codes, all we need is the model and then extract and re apply all of the textures ect.
its VERY easy just needs time
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

can you directly convert them? or would u have to look at them and make the best replica u can?

that would be cool.... COUNTER-STRIKE MAPS!!!! and.... TIMESPLITTERS2 MAPS!!! and... well, yeah.
that would be really cool.
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Post by GHL »

directly convert the model.
may be a few little errors that need fixing but you CAN directly convert.
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{G}H0g-Jump4h




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Post by {G}H0g-Jump4h »

awesome! some1 should try doing it (not me, cuz i cant do anything in 3ds max or HEK for crap)
eyelevel





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Post by eyelevel »

So as long as I can get the model into 3ds max it should work right? I want to convert some bf1942 maps and their are export tools available to edit the maps in 3ds max.
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Post by GHL »

as long as there are no open edges.if there are you need to fix them
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Post by Griff »

ah gees dont start converting... scratch made maps are always better as people put time and effort into them..

I'm sure there was another thread somewhere in mapping about converting cs maps
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Post by Specter »

I'm about to convert de_dust from counter-strike to halo, but not through some decompiling program....im gonna remake it. i have the textures though, so it will work fine.
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