LAAG turret vehicle tag

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gamble





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LAAG turret vehicle tag

Post by gamble »

ok I'm trying to assemble a team to create a LAAG turret vehicle tag that everyone can use. After its created I'll post it on files.halomods.com.
I need people that are especially good at skinning, animation, and guerilla.
Is anyone in?
MJBoa





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Post by MJBoa »

Yea, sure I might be able to help with tags.
Specter





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Post by Specter »

ya im in on this, as far as guerilla goes...
Last edited by Specter on Fri Jun 11, 2004 4:08 pm, edited 1 time in total.
gamble





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Post by gamble »

ok, ill try to AIM you guys so get on
gamble





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Post by gamble »

ok, obviously it will be detailed and skinned. this is just a basic idea type of thing

i did this in about 10 minutes

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Guest




Pyre

Post by Guest »

Lemme give it a try.
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:D
Stick with what gearbox gives ya.
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Danke




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Post by Danke »

Arg. That was me. They need to disable guest posting.
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MJBoa





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Post by MJBoa »

We are obviously making a new one, not take the one off the hog.
gamble





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Post by gamble »

yeah, were making a new one, still needs some detail, but heres a better rough draft

besides, i don't think anyone has made a vehicle from scratch yet

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SIN52





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Re: LAAG turret vehicle tag

Post by SIN52 »

Gamble wrote:ok I'm trying to assemble a team to create a LAAG turret vehicle tag that everyone can use. After its created I'll post it on files.halomods.com.
I need people that are especially good at skinning, animation, and guerilla.
Is anyone in?
yo im in but ill need to know how to skin i have that thing called i forgot its name i just need help making skins and ill give u good skins man trust me you wont know what hit ya 8)
gamble





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Post by gamble »

um, ok, if you can show me some good skins, then your in
HMC Helljumper





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Post by HMC Helljumper »

good idea im in... but i have one question... do vehicle and weapon and scenery models have to follow the sealed world rules?
HMC Helljumper





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Post by HMC Helljumper »

sry that was me ^^^ didnt register yet...
Darkstorm995





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Post by Darkstorm995 »

as far as weapons go they dont have to follow the sealed world rules the vehicles i dont know
MJBoa





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Post by MJBoa »

Only the collision model has to follow the sealed world rules. Also, we only need one skinner...
gamble





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Post by gamble »

also.... dude specter... where are you man? ive been getting my IM's ignored. are you with us on this or not? if we finish this before you come around, don't expect any credit.
Specter





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Post by Specter »

sorry, im around, im working on a metroid project too. head over to gearbox forums for more on that one..... im here for anything to do with tag creation, but modeling and skinning isnt my deal
gamble





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Post by gamble »

ok, you and mjboa can work on the .effect tags when the time comes
The Ghost





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Post by The Ghost »

Gamble, I got the models and shit working like promised (I see the guy a few above me did it too, though I patched up the holes and got the skin to show in Sapien).

Image

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I need your guy to tell me how to do the model animations. Or give me his IM or something so we can talk about it and I can give the stuff to him.
gamble





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Post by gamble »

actually i was gonna save that for plan b. 2 reasons, 1 is that your gonna have a HARD ass time animating that, 2 is that the gun on the hog is on a rotating platform, and that one is not, so you might just have to cut a little more off the hog. still i'd like to see how what we got going now will turn out.

but as i thought about it...... try plugging in the warthog animations and see if it works.this also hits me in a soft spot cuz it comes with a skin and we have no skinner.

But we will be using modified versions of the Hog Gun .weapon. Such modifications will probably include.

Faster rate of fire

Slightly shorter range

Particle Fired will not be as effective towards MCs but will be more effective against vehicles

A 4 second Reload every 350 rounds

and of course a whole different variety of different effects
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