Say, in Blood Gulch, having someone enabled to be a Sentinel. Another being a marine, etc. Is this possible? If so, how?
Having multiple characters in a MP map.
Having multiple characters in a MP map.
Hey, I just wanted to know if there is a tutorial on this, or if anyone can tell me how to do it.
Say, in Blood Gulch, having someone enabled to be a Sentinel. Another being a marine, etc. Is this possible? If so, how?
Say, in Blood Gulch, having someone enabled to be a Sentinel. Another being a marine, etc. Is this possible? If so, how?
"The only way to do the impossible is to get out of the box and find your way around the block."
.. And you have control over them? Right?
Could play them like to play as a, say, Elite in Two Betrayals? I need full control over a few characters from the Campaign. Mainly, Sentinels, Marines, and Covenant.
If this has been done, I would appreciate a link to any tutorial. I have tried to search, and I find more than I need and end up with nothing.
Could play them like to play as a, say, Elite in Two Betrayals? I need full control over a few characters from the Campaign. Mainly, Sentinels, Marines, and Covenant.
If this has been done, I would appreciate a link to any tutorial. I have tried to search, and I find more than I need and end up with nothing.
"The only way to do the impossible is to get out of the box and find your way around the block."
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rossmum
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No, I think what he means is to have Halo 2-style Human vs. Covenant MP, maybe with one player being an Elite and one a SPARTAN. Which as far as I know is impossible. I dunno, maybe with HEK you can do this.Voided wrote:Actually hes talkin' about the player using a different biped.
Just recursivly extract it, Rebuild it, and null out the actor varient.
Ahh.. I see.. Well thats not possible in PC, But for CE... Maybe, I just got HEK installed today (YeY), And dang is it complicated...Hunter wrote:No, I think what he means is to have Halo 2-style Human vs. Covenant MP, maybe with one player being an Elite and one a SPARTAN. Which as far as I know is impossible. I dunno, maybe with HEK you can do this.Voided wrote:Actually hes talkin' about the player using a different biped.
Just recursivly extract it, Rebuild it, and null out the actor varient.

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rossmum
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- Location: in ur forums ownin ur noobs
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I'm not sure you can, even with the HEK. Hmm...if you can't you could try porting the characters and weapons to another moddable game, a lot of people seem to be doing that with BF: 1942 and BF: V, both of which I get today (w00t), in fact I might have a try...
*runs up to Longsword, gets in, and owns the shit out of soldiers running round with WW2 rifles*
*runs up to Longsword, gets in, and owns the shit out of soldiers running round with WW2 rifles*
or, if u r tryin to have a marines vs. covenant movie then you might be able to change a sp map to have the bsp of a mp map...but that will probably seriously play hell with the scripting and spawn points and such...or you might be able to switch the red team bitmaps with spartan bitmaps and do the same with blu and elite...but i dunno...just an idea
ASPARTAME: in your diet soda and artificial sweeteners. also, it's obviously completely safe. it's not like it will cause tumors or anything. >.>
always remember: guilty until proven innocent
always remember: guilty until proven innocent