destructible building/vehicles
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gamble
- Posts: 378
- Joined: Thu May 13, 2004 5:15 pm
- Location: somewhere over the rainbow/not in kansas
destructible building/vehicles
Ok, i got this idea from the map faith (ty whoever made it)
Instead of destructable barriers, ive been thinking whole bunkers. Is this possible using HEK? I have the bunker modeled in 3ds max. How do i go about making the tags for vehicles from it? Also to make it destructable, id like to give it health.
If this isn't possible, plz inform me.
Instead of destructable barriers, ive been thinking whole bunkers. Is this possible using HEK? I have the bunker modeled in 3ds max. How do i go about making the tags for vehicles from it? Also to make it destructable, id like to give it health.
If this isn't possible, plz inform me.
If that's the case, wouldn't the building get destroyed if a player collided with it enough times? or are there settings / collision rules in place so that nothing happens unless it's had a collision from a weapon projectile...
I could see a lot of fun with this, if Gamble got it working
I could see a lot of fun with this, if Gamble got it working
Regards
.[bp].Lima14
.[bp].Lima14
Watch mattp001's scenery tutorial and then modify the .model_collision_geometry and in there you should see under body and shield vitality etc. Just modify that to what you like.
20 body vitality will take about 2 rockets to destroy it. You can get the effects from the cyborg folder under characters.
20 body vitality will take about 2 rockets to destroy it. You can get the effects from the cyborg folder under characters.
Blaze wrote:Watch mattp001's scenery tutorial and then modify the .model_collision_geometry and in there you should see under body and shield vitality etc. Just modify that to what you like.
20 body vitality will take about 2 rockets to destroy it. You can get the effects from the cyborg folder under characters.
Thanx Blaze...
Regards
.[bp].Lima14
.[bp].Lima14
I dont think it would rspawn- unless u made it a biped- lol, and gave it ai- (did this b 4- i made the scenery model replace the biped- and gave it an actor v- but removed the animations- and SHIELD-wink wink, blah blah blah- u know...)
ps: pm me if u want me to make ai for u
-or send u an ai kit-withe red/blue /and -if u want- GOLD ai-(bipeds + ai)- with a tut-and i need bata testers for an ai experiment map.
ps: pm me if u want me to make ai for u
-or send u an ai kit-withe red/blue /and -if u want- GOLD ai-(bipeds + ai)- with a tut-and i need bata testers for an ai experiment map.
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gamble
- Posts: 378
- Joined: Thu May 13, 2004 5:15 pm
- Location: somewhere over the rainbow/not in kansas
sry bout the double post
anyways, i tried putting body vitality(put it as one so it was easy to blow up for testing purposes, and a body shock of 1 also)on it, but that doesnt't do jack squat. there must be a switch im missing somewhere
its a pretty good bunker though

EDIT- made surface breakable, but still doesn't work, im gonna try it as a vehicle but not accesable to bipeds and doesn't respawn
anyways, i tried putting body vitality(put it as one so it was easy to blow up for testing purposes, and a body shock of 1 also)on it, but that doesnt't do jack squat. there must be a switch im missing somewhere
its a pretty good bunker though

EDIT- made surface breakable, but still doesn't work, im gonna try it as a vehicle but not accesable to bipeds and doesn't respawn
breakable scenery
If you do as you did before (set maximum body vitality) but this time look just below and you will see 'Body destroyed threshold', set this to typically a negative value (-1,-2 ect) and then scroll down to 'Body damage multiplier' inside the 'Materials' sub folder and change the value to anything above 1.
And then when you compile a map with that bit of scenery in, it should be destructable.
And then when you compile a map with that bit of scenery in, it should be destructable.

