nuke
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nuke
yea i know there have been threads on how to do nukes, i've done the grenade and rocket ones, no big explosion or sound, but instant kill all around map and amazing force. But, i want to know how to make the nuke projectice as seen on http://www.halomods.com/downloads/pafil ... ile&id=127 , i do have HTMv3, hex editor, but am not very good with htm. i want to know how to make that shot (on the link), it doesnt have to be from warthog, just from rocket or that. well i guess i just made a paragraph qeuistion out of this - how do i get the big huge explosion (the huge firey thing on the vid), where do i find it and how do i change r wart turret or rocket launcher explosion to shoot that?
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its very long u know, u need to export meta data from d40(the maw) sutch as effects and particle system (in HMT 3). Some people are sayin that its in light (in HMT 3) but its not. I doned the Nuke missile mod exacly like in the movie but i dont know how to upload a map on this site. No one is helpin me.... So if u want to have the nuke, please help me to upload this mod(the mod is only a nuke
). And ill start to make a tutorial step by step how to make a nuke
. But its very long to do. If u wanna play with nuke, on the web im making a game: server name: =MC= Nuke Game
So try to learn HMT 3, Meta, exporting meta, importing, hex values, there is tutorials of it.


So try to learn HMT 3, Meta, exporting meta, importing, hex values, there is tutorials of it.

heh?!?
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To find out how to import the Maw explosion, please start looking for the original threads about nukes. There's a pretty clear explanation in the first one of those.
If you want a mod that has it built-in, I did one:
http://www.bob-planet.net/supergulch.zip
Download that, unzip it, rename to bloodgulch.map, and enjoy.
If you want a mod that has it built-in, I did one:
http://www.bob-planet.net/supergulch.zip
Download that, unzip it, rename to bloodgulch.map, and enjoy.
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nice mod, i liked it a lot. it was much like the mod ive seen screenshots of, moongulch, did u make it? well anyway, that a great example of what i want, i want the explosion to be like that, and possibly the missle bigger, with the flame coming out of it. but after seeing what your missle was, (the explosion)i noticed that i dont want the maw explosion, but i want the explosion of halo in the video at the end. so, if you know how to export metas and all those meta things.. please help me to export the ring explsion file into blood gulch!
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- Posts: 46
- Joined: Fri Dec 05, 2003 6:43 am
- Location: mars
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- Posts: 46
- Joined: Fri Dec 05, 2003 6:43 am
- Location: mars
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- Joined: Mon Dec 08, 2003 3:36 pm
i dont want a bigger explsion.. just not the one from the maw, the explsoion of the ring. and the thing i dont understand is how to make the grenade, rocket, w/e explode like that instead of normal. ive used HTMv3, but u cant change explosion to that. i think what i need to know is how to export metas 

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ok i dont got anything else to do so ill make u a small tutorial 
so first open HMT3 with D40 (the maw) and open the tab in resource browser effects and go to SCENERY\HALO_DESTROYED\EFFECTS\EXPLOSION_HALO
click on it and go to tag information on top and click the checkbox RECURSIVE and click save meta. make a new folder and call it bloodgluch meta and in that new folder make an other new folder called explosion1 (cauz yes there is an explosion 2). And save the meta there. We got explosion 1 exported. Now go in particle system in the resource browser and go to LEVELS\D40\DEVICES\POA_EXPLOSION\EFFECTS\POA_EXPLOSION here we got our explosion 2. Save the meta data recursive again in the folder explosion2. ok! we got the meta data that we needed to make a nuke!
But were just a the begin... dont jump now
Ok so open bloodgluch in HMT3 and go to tools batch extract. In your folder bloodgluch meta, make a new folder called batch export. clik OK. good. now clik only export metadata chekbox. Click start batch extraction, it will take a few sec. When its done go in the folder of explosion1 (in windows explorer) and copy the folders that are in the folder of explosion 1. Paste all that in your folder batch export and click yes to all for remplace. Do the same thing for explosion 2 (paste folders from folder explosion2 in the folder batch export
). Lot of folders heh? Still when your in your batch export folder paste a copy of bloodgluch. ok go back in HMT3, go to tools and clik rebuild map for the original map open the copy of your bloodgluch that we pasted. To the box that apears and asking you if you wanna fill the required files, clik OK. Now, at the bottom, to additional files clik add. go to your batch export folder and add theses file in theses folders: in your folder batch export
, clik on scenery, halo_destoyed, effects. add all theses files. ok. Clik add again, go to levels, d40, devices, poa explosion, effects. add that file. done............. almost!
. click BLUID. open the rebuilded map (bloodgluch.map.rebuild.map) in your batch export folder. ok now go to Effects in resource browser, and go to meta :SCENERY\HALO_DESTROYED\EFFECTS\EXPLOSION_HALO. On top in tag information, copy the meta in the box (its 6 letters and numbers). Still in Effects, paste that over all the metas of: WEAPONS\FRAG GRENADE\EFFECTS\... (EXAMPLE: WEAPONS\FRAG GRENADE\EFFECTS\IMPACT METAL) (TIP: ALWAYS CLIK SAVE ON THE SIDE AFTER EDITING META) BUT NOT OVER "WEAPONS\FRAG GRENADE\EFFECTS\EXPLOSION" AND "WEAPONS\FRAG GRENADE\EFFECTS\THROW". You HAVE to remplace the frag grenade metas if you wanna have the rocket work with a NUKE. goooood. now if u wanna have a nuke explosion with the rocket, go to WEAPONS\ROCKET LAUNCHER\EFFECTS\... and paste the meta of explosion halo over all the metas of WEAPONS\ROCKET LAUNCHER\EFFECTS\... , but NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\EXHAUST, NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\FIRE, NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\FIRE ROCKET AND NOT WEAPONS\ROCKET LAUNCHER\EFFECTS\ROCKET EXPLOSION. ok almost done....
Now go to Particle System, now copy the meta of LEVELS\D40\DEVICES\POA_EXPLOSION\EFFECTS\POA EXPLOSION and paste it over WEAPONS\FRAG GRENADE\EFFECTS\EXPLOSION MED. Now copy the meta of WEAPONS\FLAME THROWER\EFFECTS\DEFOLIANT and paste it over WEAPONS\ROCKET LAUNCHER\EFFECTS\ROCKET EXHAUST. Now copy the map youve just edit and pasta it in your maps folder of your game!!!(rename it bloodgluch.map) DONE!!!!!!!!!!!!
The only thing left to edit is in Damage, edit the damage radius your self cauz im very tired of riting this F@#$IN LONG TUTORIAL!!
so i hope you'll enjoi this tutorial
.
(TIP: Go play this mod on the web and every one will be destroyed
)

so first open HMT3 with D40 (the maw) and open the tab in resource browser effects and go to SCENERY\HALO_DESTROYED\EFFECTS\EXPLOSION_HALO
click on it and go to tag information on top and click the checkbox RECURSIVE and click save meta. make a new folder and call it bloodgluch meta and in that new folder make an other new folder called explosion1 (cauz yes there is an explosion 2). And save the meta there. We got explosion 1 exported. Now go in particle system in the resource browser and go to LEVELS\D40\DEVICES\POA_EXPLOSION\EFFECTS\POA_EXPLOSION here we got our explosion 2. Save the meta data recursive again in the folder explosion2. ok! we got the meta data that we needed to make a nuke!











The only thing left to edit is in Damage, edit the damage radius your self cauz im very tired of riting this F@#$IN LONG TUTORIAL!!



(TIP: Go play this mod on the web and every one will be destroyed

heh?!?
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- Posts: 46
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the guilty one rote:
BTW assassin, excellent tutorial. It worked perfectly for me, but do you absolutely HAVE to apply it to grenades? I mean I don't want it on grenades I wanted it on the banshee fuel rod. I guess I'll tinker with it tonight but if you could tell me it'd save me a lot of time.
ok, the rocket launcher is using stuff from like explosion and sound (metas) of the frag grenade so i learned that when is was only tryin to make the rocket a nuke but i didint had some effects.
So just disable the frags in your game!!
BTW assassin, excellent tutorial. It worked perfectly for me, but do you absolutely HAVE to apply it to grenades? I mean I don't want it on grenades I wanted it on the banshee fuel rod. I guess I'll tinker with it tonight but if you could tell me it'd save me a lot of time.
ok, the rocket launcher is using stuff from like explosion and sound (metas) of the frag grenade so i learned that when is was only tryin to make the rocket a nuke but i didint had some effects.
So just disable the frags in your game!!

heh?!?
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- Joined: Fri Dec 05, 2003 6:43 am
- Location: mars
sorry for the last post there were some errors:
the guilty one rote:
BTW assassin, excellent tutorial. It worked perfectly for me, but do you absolutely HAVE to apply it to grenades? I mean I don't want it on grenades I wanted it on the banshee fuel rod. I guess I'll tinker with it tonight but if you could tell me it'd save me a lot of time.
ok, the rocket launcher is using stuff like explosion and sound (metas) of the frag grenade so i learned that when i was only tryin to make the rocket a nuke but i didint had some effects.
So just disable the frags in your game!!
the guilty one rote:
BTW assassin, excellent tutorial. It worked perfectly for me, but do you absolutely HAVE to apply it to grenades? I mean I don't want it on grenades I wanted it on the banshee fuel rod. I guess I'll tinker with it tonight but if you could tell me it'd save me a lot of time.
ok, the rocket launcher is using stuff like explosion and sound (metas) of the frag grenade so i learned that when i was only tryin to make the rocket a nuke but i didint had some effects.
So just disable the frags in your game!!

heh?!?