(I asked this before, but I never got any responses, & the thread went a different direction, so...I'm asking again.)
In model meta there are offsets that point to the raw vertices & indices.
In Xbox meta these pointers are easy to translate.
They're just regular offsets with magic added.
In HCE these pointers are different.
If you look you'll see what I mean.
They don't end with 40 (little endian), like they would if they had magic added.
They also don't appear to be offsets without magic added, because if I follow them they don't go to the right spot.
Can anyone help me figure out how to translate these pointers??
This is such a silly, little thing...but I'm totally stuck on it.

ANY help is appreciated!