turret question

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emorocker





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Joined: Tue Jun 01, 2004 5:07 am

turret question

Post by emorocker »

i dont know how to hex edit but i do know how to mod the weapons with a weapon modding program. can i put turrets in hagem high? IF so, how, please be specific, cause im a noob. Sorry. its hard to find info on stuff for the xbox halo and not cpu version. also id like to get help on how to hex edit. thanx :cry:
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

there is a prog out there called HMI. Its pretty new. Look around for it and that lets you put the model of the turrett in there. other than that, im not sure, i dont do a lot of that kind of stuff. Sorry.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
emorocker





Posts: 16
Joined: Tue Jun 01, 2004 5:07 am

Post by emorocker »

pleaze tell me how!!!! i have wasted my whole night on figuring this out and i cant figure out this HMI program.. i have my last finals tommorrow too. so if someone can help me and explain how i can do this it would be greatly appreciated.
jkjk




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Post by jkjk »

cluis tut is on www.halo-scene.com
emorocker





Posts: 16
Joined: Tue Jun 01, 2004 5:07 am

Post by emorocker »

OMG thank you so much! you wont believe how happy you made me, after all those hours of fooling around, i finally found a tutorial that i can understand! :o thank you so much man! i cant wait to try it out!
jkjk




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Post by jkjk »

np, post a ppf of what you make so we can check it out...as long as it's not for bg
emorocker





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Post by emorocker »

on step number 2 what program am i supposed to be saving the map with? and what is recursively saving? hopefully it isnt just a figure of speech.
`six





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Post by `six »

In HMT 3.5 there is an option "Recursive" you can tick ..
It saves dependencies as well (I believe?).
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