fuel rod gun in sp

Discuss general issues about modding HaloPC. Post ideas for mods here.
konfuzd





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Post by konfuzd »

found the .sncr.meta file.
konfuzd





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Post by konfuzd »

Now, I've got a true problem. HMT won't let me select all the verticies and indices for the plasma cannon when I rebuild the map. Is there a way arround it?
konfuzd





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Post by konfuzd »

I've successfully rebuilt the map, but there are no models in it.
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Post by NVShacker »

You don't select the verts and indices when you rebuild. You just select the mod2 in the decrapper and add its weapon meta when you rebuild. Standard PMI fare. Should I like, do a video tutorial?
I am a pre-offset swapping modder. Ph33r me.
konfuzd





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Post by konfuzd »

Sorry, diddn't know. Now, I've built the map and everything looks wierd. The banshee and all plasma weapons are invisible, and everything else has texture corruption like no other.
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Post by NVShacker »

Something's wrong. :P

Sound's like it got an offset wrong somewhere.
I am a pre-offset swapping modder. Ph33r me.
konfuzd





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Post by konfuzd »

WOOT, it kind works. But, it doesn't end there. My ultimate question is can an one of the last three sp maps be modded so that you could kill the grunt carrying the fuel rod gun, pick it up, and start kicking ass with it?
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Post by McFarlane »

WOW!
I didn't know people still use HMT and SE. :D
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konfuzd





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Post by konfuzd »

If there's something better, I wouldn't mind a link.
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Post by konfuzd »

By messing arround with dependencies in HHT for the fuel rod gun in Two Betrayals, I have gotten it to look and behave just like its bg counterpart except that it dissapears after 3 seconds. Does anyone know how to remove or disable the timing mechanism that makes it dissapear? It can't be too different from a grenade.
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Post by VoiDeD »

konfuzd wrote:That would be why I backed up my maps.
I never backup my maps.

They take up too much space on my HD.
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Post by konfuzd »

By swapping dependences in the scenario meta, I've figured out how to replace a weapon that's lying on the ground with the plasma cannon (mp fuel rod gun) and how to let you start the mission with it. But, when I swap the fuel rod gun with the plasma cannon in the specops grunt's actor varient meta, they just use the plasma pistol and fire charged bolts. Does anyone know how to force them to use the plasma cannon?
if all else fails, hit it harder
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Post by konfuzd »

Has anyone else even attempted to do this?
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Post by VoiDeD »

Nope, its one big waste of time.

The plasma cannon is a n00bish weapon anyway.
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Post by konfuzd »

WOOOOOOOOOOT
It has been done. All I had to do was retag the plasma cannon as equipment and remove the explosion from the fuel rod gun. That way, the fuel rod gun the grunt fired disapears and you can pick up the one it droped.
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