just be patient, he's perfecting alot of things.Gruntlord5 wrote:So the new version is close to completion?
Gravemind Beta v1.3 Updated 2/8/08
It's good, but....
It crashes after I Extract tags, and I would like to know if the tags can be converted to open in a 3d program format?
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- grimdoomer
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I gunna be working on a new version. I just need to find a fast way of parsing tags without the hassle of xml.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08
i'm getting an error wen i start the app! any1 know how to fix that?
Re: Gravemind Beta v1.3 Updated 2/8/08
Do you have .NET Framework 2.0?lechatsauvage wrote:i'm getting an error wen i start the app! any1 know how to fix that?
- grimdoomer
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Re: Gravemind Beta v1.3 Updated 2/8/08
Could you tell me what the error is?lechatsauvage wrote:i'm getting an error wen i start the app! any1 know how to fix that?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08
I used to do very minor modding things in halo 1 with HMT 3.5. I used to mod the marines in singleplayer to be killing machines,
can i do that with Gravemind in halo 2?
can i do that with Gravemind in halo 2?
The grunt: a huge piece of raw power..
- grimdoomer
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Re: Gravemind Beta v1.3 Updated 2/8/08
Yes, look in the Ai Spawns Reflexive in the scenario.Orion-2000 wrote:I used to do very minor modding things in halo 1 with HMT 3.5. I used to mod the marines in singleplayer to be killing machines,
can i do that with Gravemind in halo 2?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08
Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
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Re: Gravemind Beta v1.3 Updated 2/8/08
You can't.flamingrabbit wrote:Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: Gravemind Beta v1.3 Updated 2/8/08
You can't copy the meta, so you would have to go the weapon tag and swap the projectile of whatever weapon you want to shoot with a different projectile using the dependency swapper.flamingrabbit wrote:Thanks! Finally, a program that can actually open Halo 2 vista maps. I have a question: I used HMT a lot and to swap something like a tanks shell and a sniper rifle projectile, I would copy the meta (or the code that would show up, whatever you call it) from the tank shell and replace it with the meta that the sniper rifle possessed. How do I perform a task similar to this in "Gravemind"?
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Re: Gravemind Beta v1.3 Updated 2/8/08
Ok, thanks. I managed to get the Meta Editor, so- sorry, I'm still learning how to mod. Q: What is the "biped" tag for the arbiter and how would I give him unlimited health (or shields.)
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Re: Gravemind Beta v1.3 Updated 2/8/08
It defines all the properties of the arbiters character. I believe that the healf values are in the magt tag.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Re: Gravemind Beta v1.3 Updated 2/8/08
In the [hlmt] Tag.flamingrabbit wrote:Ok, thanks. I managed to get the Meta Editor, so- sorry, I'm still learning how to mod. Q: What is the "biped" tag for the arbiter and how would I give him unlimited health (or shields.)
Shock120 on XLink & XBC
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Re: Gravemind Beta v1.3 Updated 2/8/08
Um, does anyone have a download link to "07a_highcharity.map"? My backup got erased(?) and something got screwed up when I modified melee.(I can't seem to fix it or put it back to default.) and I don't want to go through the whole trouble of re-installing the game.
Re: Gravemind Beta v1.3 Updated 2/8/08
It's illegal to download map files. Try extracting one from your disk without re-installing the game.flamingrabbit wrote:Um, does anyone have a download link to "07a_highcharity.map"? My backup got erased(?) and something got screwed up when I modified melee.(I can't seem to fix it or put it back to default.) and I don't want to go through the whole trouble of re-installing the game.
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Re: Gravemind Beta v1.3 Updated 2/8/08
Use the Decompress Cache Map option in Gravemind.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Re: Gravemind Beta v1.3 Updated 2/8/08
And how do I do this?grimdoomer wrote:Use the Decompress Cache Map option in Gravemind.
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Re: Gravemind Beta v1.3 Updated 2/8/08
File -> Decompress Cache Map.flamingrabbit wrote:And how do I do this?grimdoomer wrote:Use the Decompress Cache Map option in Gravemind.
AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.