[Effe] Tags
[Effe] Tags
So are these things only good for damage, light, sound, and particles? How have you guys been able to make these tags work for you?

- MarsMartianMan
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Re: [Effe] Tags
Making the tags work doesn't involve just editing the tag itself, you must edit all the dependancies separately. You'll see a good example of this in one of my upcoming mods.
Re: [Effe] Tags
I didn't mean work as in they're broken, I mean in what ways do you make them do cool stuff for you? I know that they have dependencies, but can they do stuff other than damage, light, sound, and particles?

- MarsMartianMan
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Re: [Effe] Tags
Why don't you find that out for yourself?
Re: [Effe] Tags
:P
I don't want a tutorial, I was just wondering to what extent others have utilized them. This will partly help me to avoid repeat mods.
I don't want a tutorial, I was just wondering to what extent others have utilized them. This will partly help me to avoid repeat mods.

- MarsMartianMan
- Posts: 431
- Joined: Tue Apr 01, 2008 11:34 am
- Location: Florida
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Re: [Effe] Tags
Oh. In a few of my mods I make new particle effects, by swapping in different bitmap dependancies. (EX: I made an energy grenade using the teleportation particle bitmaps in the particle tag).
I haz a screenie
I haz a screenie