That would work I suppose. I have some stuff in mind that may help with getting this to work a little better. But I have to test before.adolif wrote:You have to load it in split screen mode, like I did. You remove the gametype select screen by ui widget swapping, and then you hex-edit the xbe to load SP maps in MP map slots. Maybe I will release a tut?thinkreddie wrote:Well, I tried to change the ui to make co-op load with 4 people instead of 2, but halo only loaded the first two profiles when the game started.
Hmm...
Any way of tricking the xbe into loading more than two people?
System link / 4-Player Coop For Halo 1

I'm pretty sure it's normal difficulty. I've also encountered some problems with random freezing.
Halomonks.net ~Sophisticated Gaming Discussion
Re: System link / 4-Player Coop For Halo 1
Have there been any updates on this mod?
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Re: System link / 4-Player Coop For Halo 1
I am trying, but to no success yet. Just hang in there.vash3k wrote:Have there been any updates on this mod?
Re: System link / 4-Player Coop For Halo 1
Hey, no worries. I just want to say how well this works so far. My friend and I played side by side with two TVs just to witness how awesome it is. Thanks for your hard work. Maybe Bungie might take a hint. 

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Re: System link / 4-Player Coop For Halo 1
You were on 2 different xboxes via system link and it worked fine with syncing and loading points?vash3k wrote:Hey, no worries. I just want to say how well this works so far. My friend and I played side by side with two TVs just to witness how awesome it is. Thanks for your hard work. Maybe Bungie might take a hint.

Re: System link / 4-Player Coop For Halo 1
It doesn't, it will still desync even if the console are very close to each other. If you coordinate properly you can actually make it through an entire level without desyncing. Makes the game more challenging 

Halomonks.net ~Sophisticated Gaming Discussion
Re: System link / 4-Player Coop For Halo 1
That is true, we had our fair share of troubles. However, certain levels worked really really well! AotCR is one of those. We made it the entire way through with no desyncing. Another good level was the Silent Cartographer, which gave us some trouble, but not for quite a while.
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Re: System link / 4-Player Coop For Halo 1
This sounds great, got this on one of my boxes but aint tested it yet cause my main box with my extra controlers is in Edinburgh. I was wondering, would adding extra spawn points help with the desyncing issues?
Re: System link / 4-Player Coop For Halo 1
adolif you should post a update on this every week or every other week, even if you were too busy to work on it. Just so we know you're alive 

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Re: System link / 4-Player Coop For Halo 1
If Arsenic will be able to do what I think it can do in the future, there may be a solution to the desync problem.
I've worked with scripts in Halo Custom Edition before. If I had a way to get scripts from the campaign maps, I could easily fix any desync problems...
I've worked with scripts in Halo Custom Edition before. If I had a way to get scripts from the campaign maps, I could easily fix any desync problems...
DECOY wrote:I think everyone should broaden their horizons and learn to spam in a foreign language
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Re: System link / 4-Player Coop For Halo 1
Looks awesome! I am much impressed. I too am curious about the addition of spawn points. You made me whip out my 3 xboxes just for this. I have halo modding experience but it has been a while. Can't wait to see this go places. Then we should show Bungie 


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Re: System link / 4-Player Coop For Halo 1
Care to elaborate?thinkreddie wrote:If I had a way to get scripts from the campaign maps, I could easily fix any desync problems...

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Re: System link / 4-Player Coop For Halo 1
Sure!mtxboxfreak wrote:Care to elaborate?
1- Extract all of the scripts from the campaign maps
2- Modify them to teleport players near each other BEFORE the next BSP loads, not after.
3- Recompile.
Piece of cake.
DECOY wrote:I think everyone should broaden their horizons and learn to spam in a foreign language
Re: System link / 4-Player Coop For Halo 1
use Arsenic. It handles scripts now.thinkreddie wrote:Sure!mtxboxfreak wrote:Care to elaborate?
1- Extract all of the scripts from the campaign maps
2- Modify them to teleport players near each other BEFORE the next BSP loads, not after.
3- Recompile.
Piece of cake.

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Re: System link / 4-Player Coop For Halo 1
So is this now able to be done? I would love to see this done. I know I'd have at least 5 other kids who would system link with me to play the campaign. More than once.

Re: System link / 4-Player Coop For Halo 1
I'm not sure how 100% it might be because I haven't followed modding lately but Arsenic now handles scripts so if in fact scripting helps ease the non-syncing pain, then yes it will be closer to being "more" playable.nintendo9713 wrote:So is this now able to be done? I would love to see this done. I know I'd have at least 5 other kids who would system link with me to play the campaign. More than once.
