Projectiles shooting backwards? WTF?
Projectiles shooting backwards? WTF?
Yep, my post title says it all, I finally injected a banshee into Blood Gulch, flys and everything, but the only problem right now is the weapon system, When i shoot the gun, the shots go backwards... So i went into HMT and made it shoot at negitive speed (eg -1.6733333) so the shots went forward, but when i aimed above a imaginarry middle line, they shot down, when i aimed below it, they shot up, so its impossible to friggin aim this thing!
Anyone know how to fix it? it replaced a Ghost and is still using the original Ghost Gun (i messed around with putting the banshee gun in for a few hours but no dice) Also, How do i make it shoot something with the other trigger, i plan on putting a Fuel Rod gun in it.
Any help would be appriciated ^^
Anyone know how to fix it? it replaced a Ghost and is still using the original Ghost Gun (i messed around with putting the banshee gun in for a few hours but no dice) Also, How do i make it shoot something with the other trigger, i plan on putting a Fuel Rod gun in it.
Any help would be appriciated ^^
It shoots all messed up like that cuz the collision model I think is in front of where the ghost gun is positioned so it sort of bounces off of it or something. This is just my theory. To get it to fire 2 things you are gonna have to inject the banshee weapon or extract the tank weapon meta and inject it over the ghost gun(or another gun that you'll put on the Banshee) and change it's projectiles and ROF and everything. Make sure you extract then inject not just swap cuz if you do that it will change the tank's weapon too.
Sorry for the long post and hope this helps.
Sorry for the long post and hope this helps.

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- Posts: 34
- Joined: Fri Feb 27, 2004 3:44 pm
Well first of all, you can't inject the banshee just like that, it took Allister and i about a half a day without Poke's program
You have to inject the banshee weapon and do some fixes on it (projectiles are a bit harder) and in the vehicle meta (at least when we did it) you had to null out a count of 0A at +176 in the vehicle meta i belive. So you have to be rellatively experienced to do this. It's not just injecting meta and fixing dependencies (most of it is but not all).

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- Joined: Fri Feb 27, 2004 3:44 pm
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you only have to null out that count on certain vehicle metas. this isn't one. i think the pelican,cov dropship, and lifepod need that. do you have the right antr, coll, etc.? make everything the same. so inject the weapon meta too. you have to fix loneids though. save the meta with hmt and you can see the lone ids in the xml file it makes.
ya, one think that i assume im doing wrong is i didnt write over the ghost vehi meta, its still the same, beacuse i have no clue on how to get in another vehicle, and i dont want to wright over the tank or the warthog, this is the only reason im trying to do this, to make the banshee replace the ghost