
help with export in 3dsmax 6
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help with export in 3dsmax 6
ok here is the deal i was following the video tutorials made by Kirk and i got the end of the 6th tutorial you have to click file then export then save the file in the models folder correct and you have to save it as splinter.jms so i put that in and hit enter then a message box comes up saying that the program does not know how to sace this file and nothing is exported so what do i do ..... o also in Kirk's 7th tutorial he starts out in comand promt and says to navigate to the haloCE folder how do i navigate in comand prompt if my haloCE is in the following path C:\\DocumentsandSettings\Owner\UserData\HaloCustomEditon im not sure what to type in the comand prompt ..... it gives me C:\\DocumentsandSettings\Owner ............ <----- im not sure what to type there if someone could help with the two problems i adressed i would apreciate it very much thank you 

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ok, i dont know the problem for the 3ds max but the tool.exe part is easy. go to C:\WINDOWS\system32. scroll down a couple screen lengths and look for an icon named cmd. once you find it, copy that to your halo custom edition folder, the same folder with sapien and guerilla and your much-used data folder. just paste the copied cmd program in you Halo Custom Edition folder and run it. when you run it, just type tool and go from there.
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did you try that? also blitzkrieg comes with hek, so it should be in the halo custom edition dirOllie wrote:3sdmax problem:
a) make sure you have the Blitzkrieg plugin dfrom www.cortana.org
b) if you already have the plugin, make sure t's in the stdplugs folder.
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o ya, you must get this blitzkrieg for 3ds max 6 http://cortana.org/files/hek/MAX6.zip
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i have read some of the other topics on tool.exe this and still am confused but i talked to kirk on yahoo and did what he said but now i get a different error it says the following some one im me my aol screen name is trevor162003 and my yahoo is sniper_halo05
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\splinte
r\bitmaps
Couldn't read map file './toolbeta.map'
### splinter_ground.tif
bitmap created: #512x#512, compressed with color-key transparency, 170K-bytes
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\splin
ter splinter
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING found #6 degenerate triangles.
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... indoor maximum (from sky sky\clear afternoon\cle
ar afternoon) is 120.000000 world units
building structure lens flares...done
structure bsp "levels\splinter\splinter"
BSP has 1183 nodes, 604 leaves
564 surfaces and 458 vertices in 2 material groups
0 portals, 1 clusters
75Kb collision data (4Kb vertices, 21Kb edges, 6Kb surfaces)
52Kb render data (18Kb vertices, 14Kb surfaces,
16Kb nodes/leaves, 3Kb clusters)
0Kb pathfinding data
----------------------
134Kb (without debug information)
C:\Program Files\Microsoft Games\Halo Custom Edition>
C:\Program Files\Microsoft Games\Halo Custom Edition>tool bitmaps levels\splinte
r\bitmaps
Couldn't read map file './toolbeta.map'
### splinter_ground.tif
bitmap created: #512x#512, compressed with color-key transparency, 170K-bytes
C:\Program Files\Microsoft Games\Halo Custom Edition>tool structure levels\splin
ter splinter
Couldn't read map file './toolbeta.map'
building intermediate geometry...
### WARNING found #6 degenerate triangles.
building collision geometry...
reducing collision geometry...
building collision bsp...
### ERROR found z buffered triangles (red).
reducing collision bsp...
verifying collision geometry...
verifying collision bsp...
building portals...
building render geometry...
building subclusters...
building pvs... building pvs... indoor maximum (from sky sky\clear afternoon\cle
ar afternoon) is 120.000000 world units
building structure lens flares...done
structure bsp "levels\splinter\splinter"
BSP has 1183 nodes, 604 leaves
564 surfaces and 458 vertices in 2 material groups
0 portals, 1 clusters
75Kb collision data (4Kb vertices, 21Kb edges, 6Kb surfaces)
52Kb render data (18Kb vertices, 14Kb surfaces,
16Kb nodes/leaves, 3Kb clusters)
0Kb pathfinding data
----------------------
134Kb (without debug information)
C:\Program Files\Microsoft Games\Halo Custom Edition>
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