Navigating in Command Prompt

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Pwn4g3




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Post by Pwn4g3 »

I've successfully compiled a maw_a conversion...its mine dammnit lol, joking...just look at the tut closer, I did it first time I tried to convert it.
yevonoi





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Post by yevonoi »

I have the same exact fucking prob :twisted: I followed the tut down to the core and i mean i pmi all the time and all the other mod stuff but this...... THIS IS IMPOSSIBLE, i can't convert shit because it wont recognize the sbsp.meta file, and i tired like 20 times!!!!!!!!! "Im positive i'm not stupid enough to forget to move the sbsp stuff from the sp bsp extract and change the xml stuff, theres no way i would forget that, and also i replace the sbsp.meta file in the level/test carousel after model de crapping, and i put the sp bsp stuff in the build folder in level/test/carousel. WHAT DID I DO WRONG I FOLLOWED EVERYTHING AHHHHHHHHHHHHHHHH :shock:
Pwn4g3




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Post by Pwn4g3 »

lol, just do something for me, without your PMI stuff, convert it using MY tutorial...and see if it works....cos' a mate of mine followed the original tut, failed 4 times, read mine once and did it first time, and I based mine off the original...

[quote="Pwn4g3"]
.: HaloMapTools v3.5 - SP-MP Conversion :.

.: Prepare your Project

1 - Create a 'Project' Folder on your Desktop
2 - Create 'SP BSP Extract' folder [inside Project folder]
3 - Create 'MP Extract' folder [inside Project folder]
4 - Create 'Build Items' folder [inside Project folder]
5 - Create 'MP BSP Build' folder [inside Project folder]
6 - Create 'Build Folder' folder [inside Project folder]

.: Extract the Base MP Map

7 - Open the MP Map of choice in HaloMapTools V3.5 and Tools > Extract > Batch Extract.
8 - Select 'MP Extract' folder as the destination folder.
9 - Select Extract Metadata.
10 - Start 'Batch Extraction' [Select 'Yes' for 'Extract BSP' prompt]

11 - In HaloMapTools v3.5 [with MP map of choice still open] go Tools > Extract BSP/Model Section.
12 - Select 'MP BSP Build' folder as the destination folder.

.: Extract the SP Map BSP being Converted

13 - In HaloMapTools v3.5 open your SP map of choice & Tools > Extract > Individual BSP.
14 - Select a BSP Fragment [A/B/C etc] from the list & 'Extract BSP'.
15 - You will be prompted for the existing MP BSP, Select relevant .sbsp file in 'MP BSP Build' folder.
16 - From the 'MP Extract' folder navigate to levels/test/mapname/ and select the relevant .scnr.meta file.
17 - Select 'SP BSP Extract' folder to Save the BSP Dependencies.

.: Prepare the extracted SP BSP for Injection

18 - Navigate to the 'SP BSP Extract' folder & Rename the relevant '.xml' file to '.sbsp.xml'.
19 - Open this file in Notepad and find '<Tag>rncs
stealthy32





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Post by stealthy32 »

uh, what's the difference with mono's tutorial and yours?
(excluding the part about the PMI)
Dark Cloud




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Post by Dark Cloud »

The fact that the SP>MP Map conversion isn't part of that. That screws a lot of people up.
Pwn4g3




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Post by Pwn4g3 »

stealthy32 wrote:uh, what's the difference with mono's tutorial and yours? (excluding the part about the PMI)
If you even read my post :roll: you would notice I said someone else had tried the original and failed 4 times, tried mine and did it first time, mine is just easier to read....

There is nothing different, except that its more universal, instead of tied to AotCR...
yevonoi





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Post by yevonoi »

i think it's different lol :lol: it mentioned nothing about adding any model and thats what i always did when model de crapping and u menntioned no model so that might have been the prob maybe???? :? o wait nvm it just said without PMI stuff at beginning of tut and the guy who commented on it said excluding the pmi which means i'm a complete idiot :D OMG I just mentioned it myself before i said all that lol i'm complete asshole lol :D
Deceptoris





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Navigating in Command Prompt

Post by Deceptoris »

i have posted a tut on navigating in command prompt here:http://files.halomods.com/viewtopic.php?t=7342
gameman86





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Location: In the all new nuclear noob elimination task force center

Post by gameman86 »

thanx man, i can now finnish my map
if you see me post, and have no clue who i am, it means i haven't posted in a while
Deceptoris





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Post by Deceptoris »

np, glad to help
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