No, Hexing would be way overly difficult. Why would you do that with the abundance of programs available to you?
Use eschaton, it can be built for all 3 major OS's, and use the dependancy swapper to switch out under foot/globals/cyborg, something that isnt in the map.
Like on BG, theres no snow, so swapping the effe above snow for an explosion might make walking on snow have that surface explode.
Then, change the collision model of the log to have a material type of snow.
If you plan on doing this in hex, god bless you.
The offset for the material type in the collision model is 0x24, and the values are, as I believe 16bit shorts:
Code: Select all
<option name="dirt" value="0"/>
<option name="sand" value="1"/>
<option name="stone" value="2"/>
<option name="snow" value="3"/>
<option name="wood" value="4"/>
<option name="metal (hollow)" value="5"/>
<option name="metal (thin)" value="6"/>
<option name="metal (thick)" value="7"/>
<option name="rubber" value="8"/>
<option name="glass" value="9"/>
<option name="force field" value="10"/>
<option name="grunt" value="11"/>
<option name="hunter armor" value="12"/>
<option name="hunter skin" value="13"/>
<option name="elite" value="14"/>
<option name="jackel" value="15"/>
<option name="jackel energy shield" value="16"/>
<option name="engineer skin" value="17"/>
<option name="engineer force field" value="18"/>
<option name="flood combat form" value="19"/>
<option name="flood carrier form" value="20"/>
<option name="cyborg armor" value="21"/>
<option name="cyborg energy shield" value="22"/>
<option name="human armor" value="23"/>
<option name="human skin" value="24"/>
<option name="sential" value="25"/>
<option name="monitor" value="26"/>
<option name="plastic" value="27"/>
<option name="water" value="28"/>
<option name="leaves" value="29"/>
<option name="elite energy shield" value="30"/>
<option name="ice" value="31"/>
<option name="hunter shield" value="32"/>
Referenced from conure's collision plugin.
I'm assuming you know how you would hex that since that was your first response.
And I just now noticed there's no plugin for the foot tag.
Edit: Oh thats why. The "foot" tag doesn't exist.