Here is a tutorial on how to create Real-Time Reflections...

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SuperSunny





Posts: 231
Joined: Sat Jan 17, 2004 9:41 pm

Here is a tutorial on how to create Real-Time Reflections...

Post by SuperSunny »

I haven't posted here for a while, because I was flamed away. Well, I thought I would just for the hell of it.

The level that shows a real-time mirror is Two Betrayals (and AOCTR if you wanna count it) in the Control Room floor. Now, in order to add one in Halo, here is how. First find any shader_environment (can't be a ground texture for a level, must be a different one). Then, open it up in Geurilla, and go down to Reflection Properties. Select Dynamic Mirror. Then, recompile your map again, and it'll show up as a mirror in game. You might get error messages, since this can only work sometimes. Warning, you must recompile your map like I said before, because the mirror effect won't come up without doing so.

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Creator of Cel-Shaded BG...
Deceptoris





Posts: 127
Joined: Sat Feb 28, 2004 11:59 am

Post by Deceptoris »

wow thats pretty cool
mattp001





Posts: 309
Joined: Mon Apr 05, 2004 11:04 pm

Post by mattp001 »

damnit, i should have posted this the second day the hek was out when i found it.
Blaze





Posts: 110
Joined: Sun Feb 01, 2004 1:33 pm

Post by Blaze »

I figured that's what dynamic mirror meant...
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