even simpler Perfect Model Injection!

Discuss general issues about modding HaloPC. Post ideas for mods here.
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Is this better then the other PMI tuts?

way better!
1
20%
yep
1
20%
kind of
0
No votes
=
0
No votes
not really
0
No votes
nope
1
20%
worst tut ever!
2
40%
 
Total votes: 5

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llamaboy772





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even simpler Perfect Model Injection!

Post by llamaboy772 »

No credit goes to me dark cloud & {IAS}Bunkerking wrote this stuff i'm just combining their two tuts into one because both of their tuts don't work without the other one. We are going to inject a wraith into Blood Gulch.
-Create a Project folder with three folders in that. Name one "bsp", one "new stuff" and one "build" (Being organised can make troubleshooting easier)


-Open the map that contains the object you want to inject into BG.(C40) Then select the Wraith under the vehicles tab. After you Have selected it MAKE SHURE YOU CHECK "RECURSIVE" And hit save Meta. Save it in your Project Folder Under new Stuff.



-While We still have this map Open go to tools "Generate Raw Model Offset List" and save it in your new stuff folder.
-Then go to tools ,extract "Raw models"
You will see a window and a empty box ,and two buttons that say "Extract "And "Load CSV File"
-select load CSV file and select the Raw offset model list you just made
Then the box is filled with a list of models
-Select Vehicles/Wraith/Wraith to extract and hit extract


-Then extract to the folder which contains the meta file of the object your extracting in this case "new stuff/vehicles/Wraith.


-wait till you see it say "done!"


-now we must open The map you want to inject the object into in this case im using bg then go to tools,extract and select batch extract



Batch Extract only the meta into the "build folder in your project folder and Say YES TO EXTRACT BSP


- then go to tools ,extract,"BSP/Modelsections "


-extract that into the "bsp folder"


-now goto tools "Model Decrapper/BSP builder"
right click in the big empty box and select "add"
Select "project\new stuff\vehicles\wraith\wraith.mod2.META(not xml)
then select the Existing vertex area and Existing Index area ,and the existing bsp Block. these are in your bsp folder in the project folder after that hit "de-crap these models and biuld a new bsp chunk while your at it"


after that go to the bsp folder and copythe file "bloodgulch.sbsp.meta" and navigate to "\Project\Build\levels\test\bloodgulch" and paste it there And OVERWRITE THE OLD FILE. Copy every last file from the "new stuff" folder into the build folder


-We are now ready to rebuild
first get a new copy of the map you are rebiulding and paste it in the rebuild folder. Then open hmt go to tools rebuild map MAke SHURE YOU SELECT SP->MP MODE
Select the map in your build folder and say yes to auto fill.
After That for additional files YOU must add Bot the Model FILE(.mod2 and the object meta file (in this case .Vehi))
After you have done that for each model and object you can then rebuild it.


when it askes you if any New Vertices have been added say yes
then navigate to bsp folder and select "bloodgulch.vertices.new"
say yes to new indices and browse to the same folder and select "bloodgulch.indices.new"
And select "bloodgulch.sbsp" for the sp bsp.


After it's done rebuilding rename it to bloodgulch and put it in your maps folder, then open up bloodgulch in HMT and swap a vehicle or something with it. Then in the tag editor to the right select seat#1 and change wraith-driver to G-driver save and play!!! If i didn't wite this right tell me please.
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llamaboy772





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Post by llamaboy772 »

u know i think people are voteing before they look a the tut. How could it be the worst tut ever if it works and noobs can understand it?
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llamaboy772





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Post by llamaboy772 »

I bet nobodys posting because it is writen by me right?
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NVShacker





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Post by NVShacker »

Shut up, PMI tutorials have been done before, almost everybody gets it. Go do something new.
I am a pre-offset swapping modder. Ph33r me.
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VoiDeD
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Post by VoiDeD »

llamaboy772 wrote:I bet nobodys posting because it is writen by me right?
its because every one already knows how use PMI.
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