PMI Problem

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Spartan343





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PMI Problem

Post by Spartan343 »

I have:

- Extracted the map
- Extracted my SP Models+Meta Data
- De-crapped them
- Mixed the folders
- Rebuilt the map added the De-crapped models via builder

So no problems until I tried to load it into spark edit. I can't see my models.
I went into HMT and turned them into a Scen type and tried finding it in spark edit. I get no errors but it just doesn't show up in the tag loading section so I can't add it.

Anyone have any idea whats wrong? Btw it shows up in HMT if that isn't already obvious.
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Philly




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Re: PMI Problem

Post by Philly »

Spartan343 wrote:Mixed the folders
Believe it or not, that's where a lot of people go wrong. Could you tell me exactly what you did?
For anybody still wondering where FTD has gone, here it is.
Spartan343





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Post by Spartan343 »

Ok so what I did was first I took all my models folders and put them together in the build folder overwriting the folders as I went along then after that I grabbed my extracted map's folders and copied over the models folders.
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Philly




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Post by Philly »

Just do what it says in the tutorial. Extract new items straight to your build folder, don't bother with any foldering farce.
For anybody still wondering where FTD has gone, here it is.
Spartan343





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Post by Spartan343 »

Philly wrote:Just do what it says in the tutorial. Extract new items straight to your build folder, don't bother with any foldering farce.
Hmm would I end up copying over my batch extract folders onto them though? Would that cause a problem or no..
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DeadHamster




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Post by DeadHamster »

Batch Extract to a folder named build. Extract your tags to that same folder.


Multiple folders just adds more chance for error.
Spartan343





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Post by Spartan343 »

Ok well I just tried a simple PMI with the Giant plasma bridge from a30.

It still doesn't show up in Sparkedit.

Heres what I did:

- Extracted BoardingAction to Build
- Extracted BSPs to BSP
- Opened a30 Extracted the bridge to Build (checked off the box)
- Saved Offsets to Offsets
- Extracted the raw model to Build/levels/a30/bridge (or w/e its called)
- De-crapped the model
- Put the new BoardingAction.sbsp.meta in the levels/test/boardingaction folder
- Re-Built adding all the meta files from the bridge including my de-crapped model

- Went to HMT turned the bridge tag from Mach->Scen and saved
- Opened Spakedit went to Import Tag and it doesn't appear there still

No folder crap no nothing.
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Philly




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Post by Philly »

Spartan343 wrote:Re-Built adding all the meta files from the bridge including my de-crapped model
Only add the light bridge machine meta. Everything else is added automatically. What are you answering to HMT's questions during rebuild?
For anybody still wondering where FTD has gone, here it is.
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Post by Spartan343 »

Philly wrote:
Spartan343 wrote:Re-Built adding all the meta files from the bridge including my de-crapped model
Only add the light bridge machine meta. Everything else is added automatically. What are you answering to HMT's questions during rebuild?
I answer yes and add the new verticies+indicied and use the modified offset. I think there is something wrong with my HMT. I just tried doing a simple noob mod like changing projectiles and game globals and they are not effecting anything in game..
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Philly




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Post by Philly »

Are you running Vista or anything else unusual?
For anybody still wondering where FTD has gone, here it is.
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Andrew_b




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Post by Andrew_b »

Vista is not unusual. Vista is not the problem here.
Spartan343





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Post by Spartan343 »

Yes I'm using Vista, but my paths should all be correct.

My Halo is installed to
'C:\Program Files\Microsoft Games\Halo'

and the maps I was replacing/modding are located at
'C:\Program Files\Microsoft Games\Halo\MAPS'

I don't understand whats wrong O.o this is far from my first time modding I'm no expert though I'm not a moron either this is so strange.
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Andrew_b




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Post by Andrew_b »

If you aren't already doing so, run your modding tools as an administrator.
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Post by Spartan343 »

Andrew_b wrote:If you aren't already doing so, run your modding tools as an administrator.
Yea I ended up running my HMT as Admin awhile ago, because it was having trouble building maps I'll try that with spark edit. Though I don't think that is the problem.. As I said even trying noob mods like switching projectiles is not working.
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DeadHamster




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Post by DeadHamster »

you got the most recent sparkedit correct? 3.02 I believe.
Spartan343





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Post by Spartan343 »

Yes I have the most recent one. I don't know whats wrong I even went and just re-dl'd the HMT plugins and nothing still. the weirdest part is that the changes I save get saved in HMT but nothing happens when I load up halo. It just runs normally.
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Post by Andrew_b »

Run halo as an administrator.
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Post by Spartan343 »

Andrew_b wrote:Run halo as an administrator.
Thanks strangely enough that worked.
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DeadHamster




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Post by DeadHamster »

Vista likes administrators.
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Philly




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Post by Philly »

True. Did you get your main problem solved then?
For anybody still wondering where FTD has gone, here it is.
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