Why didn't anyone do a hack to enable the effects of the skulls. I know they're still in the PC port. For that matter, someone oughtta make it possible to set your weapon to the Scarab gun in maps that it was included. I wonder if the IWHBYD skull is as unpredictable in the PC version as it was on Xbox or if someone actually figured out the exact formula to make it appear all the time.
p.s. I'd love to replace Warthog turrets with Guass guns wherever available.
Why hasn't anyone done a skull enabler?
Soldier of Light showed the exact script that spawns IWHBYD over a few years ago. It would be the same script for H2V.
The core of it is that you must be on Legendary, not in co-op, and it has to match a certain number (0, it looks like), from a randomly generated number between 0 and 7.
Code: Select all
(begin
(if (or (game_is_cooperative) (not difficulty_legendary) (not (= (random_range 0 7) 0)))
(sleep_forever)
)
(sleep_until (volume_test_objects tv_e5b_main players))
(game_save_cancel)
(game_save)
(sleep_until (not (game_saving 1)))
(if (not game_reverted)
(begin
(set q_e5b_started 1)
(object_create key)
(sleep_until (and (unit_has_weapon (unit player0) objects\weapons\multiplayer\ball\head_sp.weapon) (volume_test_object tv_e5b_main player0)))
(sleep 30)
(e5b_reset_player)
(wake e5b_inf0_main)
(wake e5b_resetter)
)
)
)
Last edited by Tural on Wed Sep 24, 2008 2:05 pm, edited 1 time in total.
- latinomodder
- Posts: 1040
- Joined: Tue Sep 20, 2005 5:51 pm
- Location: Costa Rica
You can't inject scripts as of now... I thought there was a trainer that did this, making one shouldn't be too hard for people with knowledge on the subject
Edit: I actually meant to say shouldn't >_>
Edit: I actually meant to say shouldn't >_>
Last edited by latinomodder on Thu Sep 25, 2008 6:30 pm, edited 1 time in total.

No it shouldn't...
Also I beleive this is the Halo 3 Script.
Also I beleive this is the Halo 3 Script.
Code: Select all
(script dormant gs_award_secondary_skull
(begin
(if (and (>= (game_difficulty_get_real) normal) (= (game_insertion_point_get) 0)) (wake ring_skull))
)
)

-
- Posts: 8
- Joined: Thu Dec 08, 2005 11:42 am