Fog Problem
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
Fog Problem
Is there anyway to fix objects like scenery and weapons being easily seeable through a heavy fog?
Re: Fog Problem
doesnt that kind of kill the purpose of fog?DeadHamster wrote:Is there anyway to fix objects like scenery and weapons being easily seeable through a heavy fog?
Change the radiosity power and colour to roughly match the fog.
For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
OD I believe allows you to make fog that goes everywhere, not just on where the fog is supposed to be. ID allows you to make the fog affect objects in the level.

This thread is why 14-year-olds are looked down on on the internet.Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
No problem.

This thread is why 14-year-olds are looked down on on the internet.Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
Just for future reference, ID stands for indoor and OD for outdoor. Radiosity, I believe, is the colour that objects turn with distance, while fog is for the BSP.
For anybody still wondering where FTD has gone, here it is.
Really? I turned ID to 0 when I made Ragnarok, but the fog was still inside the two bases.

This thread is why 14-year-olds are looked down on on the internet.Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
:\ it would depend on how the areas of the map were sanctioned as indoor or outdoor. 99% of death island was outdoor, so I would guess that the tiny inside sections would have been overlapped a bit.[IA]Paul wrote:Really? I turned ID to 0 when I made Ragnarok, but the fog was still inside the two bases.
That's why if you enable snow in bloodgulch, it snows inside the bases and caves. Halo thinks that the whole map is outdoor, because nowhere has been told it's actually indoor.
For anybody still wondering where FTD has gone, here it is.
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |
- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
![]() |
![]() |
![]() |