Act 3

Discuss general issues about modding HaloPC. Post ideas for mods here.
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DeadHamster




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Post by DeadHamster »

Little update: Still haven't come up with a working build, however everything that will be included has been decided:

DT denotes Dual Triggers

Equipment:

Gravity Lift

Weapons:

Battle Rifle DT-Grenade
Gravity Gun DT-Push/Pull
AI Only Power Weapon
Every Weapon In-Game Will Be Edited

Scenery:

Human Shields
Covenant Shields


Respawning AI:
Flood Combat Elite
Flood Combat Human

Set Amount AI:
Marines
Captain

And yes, you will get to kill the captain. About Damn Time.
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MoDFox





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Post by MoDFox »

DeadHamster wrote: Equipment:

Gravity Lift
Yes, I was going to suggest that!
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DeadHamster




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Post by DeadHamster »

It should be easy to accomplish. I already know how I'm doing it. Any more things you'll want to see before I get an actual functioning build?
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Andrew_b




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Post by Andrew_b »

Our little itmc weapon trick we thought up.
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DeadHamster




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Post by DeadHamster »

SHHH. thats supposed to be secret andy! Haha.


Oh, and yes, it'll be in there.

Shotty'd It.
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DeadHamster




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Post by DeadHamster »

Assault Rifle Concept Model:

Image

The idea is that it's a more futuristic/advanced version of the MA5B, with a stand-up holographic Ammo Display. It's not meant to be a scope of any sorts.

Sexy/Fugly?

Remember, it's only a concept, It'll be touched up on of course.
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Philly




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Post by Philly »

Just an idea: Make the end of the barrel go up again.
For anybody still wondering where FTD has gone, here it is.
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DeadHamster




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Post by DeadHamster »

You mean something like this?

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    _ 
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Side view, the thing on the left being the Display
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Philly




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Post by Philly »

DeadHamster wrote:You mean something like this?

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No this:

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    _                  _______
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For anybody still wondering where FTD has gone, here it is.
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DeadHamster




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Post by DeadHamster »

I like that. Lemme go check that out.
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[RR]RedRene





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Post by [RR]RedRene »

I'm pretty sure moving a certain part of where the Ammo Counter is screws it up Big Time.
Image
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DeadHamster




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Post by DeadHamster »

I know. Believe me, I know, I'd venture to guess I've remodeled the AR more then anybody else.

And BTW, that is a real model, it's not photoshopped or anything. I'll take a picture of the revised one later on today.

Any more advise?
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Philly




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Post by Philly »

Put something orange somewhere. 8)
For anybody still wondering where FTD has gone, here it is.
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[RR]RedRene





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Post by [RR]RedRene »

Philly wrote:Put something orange somewhere. 8)
Enough with the Orange! It's put me of them for life.

Green. Blue. Red. Purple. It needs a Rainbow...
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Andrew_b




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Post by Andrew_b »

I like the concept, make the counter have a 75% opacity, and better shaped numbers. Please. Image
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MoDFox





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Post by MoDFox »

Andrew_b wrote:I like the concept, make the counter have a 75% opacity, and better shaped numbers. Please. Image
Agreed, I hate the random block in the middle of the emptiness.
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DeadHamster




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Post by DeadHamster »

I'll change it in the final when I go to internalize the bitmaps, not now however, as it will need EOF to inject a different DXT#, and I don't want to do any changes to the map as far as bitmap references are concerned ATM.



"Final" AR Model With Stock Skin, Edited Display Skin

Image


"Concept" Shotgun Model With Stock Skin

Image


Shortened (Think "Sawed-Off")
Moved Front IronSights
Changed Pump-Thing
Back of Gun Rounded off. (not seen in screen)

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Cheap Profile of Shotgun 
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(    _____    _______
 \__/    /   /  / /
        /   /__/ /
       /__/----/ 

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WaeV




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Post by WaeV »

I think the shotgun would look cooler with no sights at all.
Image
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Andrew_b




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Post by Andrew_b »

DH, on the front of the assault rifle on the "hump" not all your vertices are on the same Z axis. Thought I'd bring that to your attention.
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Philly




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Post by Philly »

Nice HUD.
For anybody still wondering where FTD has gone, here it is.
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