
Halo: realistic tech (check pg 6, suggestions please!)
- Corvette19
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- DeadHamster
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- Joined: Thu Feb 15, 2007 9:38 pm
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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- Corvette19
- Posts: 1191
- Joined: Wed Jun 21, 2006 6:05 am
- Location: South Carolina
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- DeadHamster
- Posts: 2289
- Joined: Thu Feb 15, 2007 9:38 pm
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the AR reticule? the assault rifle is more accurate in this mod so i made a custom reticule to go with it
or if you mean actually on the guns, they are supposed to make the HUDs look like scopes, i don't know to full extent what you think, but i think it worked out fine, check out the wikipedia link in my sig that gun has a "less futuristic" version of the scope i put on to the assault rifle
or if you mean actually on the guns, they are supposed to make the HUDs look like scopes, i don't know to full extent what you think, but i think it worked out fine, check out the wikipedia link in my sig that gun has a "less futuristic" version of the scope i put on to the assault rifle

"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
- DeadHamster
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- SCORPION-396
- Posts: 254
- Joined: Tue Dec 12, 2006 10:09 am
- Location: On Installation 00 re-constructing 05-032 Mendicant Bias.
- Contact:
Hmm, good mod. Not a big fan of the reticles tho. I don't like that you replaced The Chief with a marine. You should atleast give Tyler his own facial texture as well as some differences in his armor, like making him look kinda like an ODST from "The Flood" (2nd Halo book). The weapons could use some work they don't seem appealing. Also the fp hands look detailed, but sloppy. This mod is one I would play through once or twice just to see what its like. Give it some more work & you could have somthing great here.

Woa! Whered' the earth go!?!? (@.@)
thats why the original is still up. And about everything else, i'm settling for no less than perfection in version 2, that includes the marine version and the classic version seperately just like version 1, i personally prefer the marine one because the marines are my favorite biped, with the elite in close secondSCORPION-396 wrote:I don't like that you replaced The Chief with a marine.
but i know not everyone agrees so i keep the spartan one there
regarding a seperate face (i would use my face of course) i can't figure out how to do that, and about unique armor, i don't know how to model, and if i were to make it a skin, i can't figure out how to make that seperate from the other marines, i was thinking about putting the master chief rank patch on Tyler's shoulder but then all of the marines would be a master chief
google master chief, it is actually a military rank, so Tyler is still Master chief...just not john 117SCORPION-396 wrote:you replaced The Chief with a marine.
edit: actually don't google anything, just check it out here
http://en.wikipedia.org/wiki/Master_Chi ... ty_Officer

"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
here's a quick update on version 2:
going to have a complete reskin
Going to try my best to fix ALL of the bugs in version 1 by starting from scratch
going to have different camo skins for different maps, for example there will be desert warthogs on desert maps, snow hogs on snow maps, etc
going to change some weapon and vehicle tags
more realistic physics
AR will have DT grenade launcher
I plan on doing some custom animations that sync with the weapon’s sounds(guess it’s time I learn how to model)
No more meta swaps
Driveable pelican and C_dropship on death island (need help on C_dropship, PM me)
A sand texture courtesy of Ombre (I hope)
At this moment in development, im working on the reskin, so far I got Pillar of Autumn (a10) completely done, here's a pic

going to have a complete reskin
Going to try my best to fix ALL of the bugs in version 1 by starting from scratch
going to have different camo skins for different maps, for example there will be desert warthogs on desert maps, snow hogs on snow maps, etc
going to change some weapon and vehicle tags
more realistic physics
AR will have DT grenade launcher
I plan on doing some custom animations that sync with the weapon’s sounds(guess it’s time I learn how to model)
No more meta swaps
Driveable pelican and C_dropship on death island (need help on C_dropship, PM me)
A sand texture courtesy of Ombre (I hope)
At this moment in development, im working on the reskin, so far I got Pillar of Autumn (a10) completely done, here's a pic


"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
I can post picture too?

Mine's sort of half way in between lol. In all seriousness, this is looking great!

Mine's sort of half way in between lol. In all seriousness, this is looking great!

For anybody still wondering where FTD has gone, here it is.