metal hands

Discuss general issues about modding HaloPC. Post ideas for mods here.
User avatar
AbeFroman




Wordewatician 500

Posts: 836
Joined: Tue Nov 02, 2004 12:15 pm
Location: Here

metal hands

Post by AbeFroman »

i've been reskinning the FP cyborg hands model to look like a marine's hands and arms, and it's working great, except the hands are covered in the "detail corroded metal" texture, how do i fix this?

Image
Image
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
User avatar
Ombre




Coroner Socialist Orb

Posts: 2495
Joined: Sat Dec 11, 2004 12:42 am
Location: California - Bay Area

Post by Ombre »

Using HHT, open the map you want to edit and scroll down to the soso tags. Once expanded the rubber cyborg hands tag should be around the top. Click on that, then click on the detailed corroded metal on the right, and switch it to null. That should work.
Image
User avatar
AbeFroman




Wordewatician 500

Posts: 836
Joined: Tue Nov 02, 2004 12:15 pm
Location: Here

Post by AbeFroman »

thanks ombre, you're the man

Image
Last edited by AbeFroman on Mon Aug 04, 2008 12:09 pm, edited 1 time in total.
Image
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

Fix the armor plating model on the hands, also.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
ares-erus





Posts: 224
Joined: Mon Apr 28, 2008 8:51 am

Post by ares-erus »

Corvette19 wrote:Fix the armor plating model on the hands, also.
Yeah you're gonna want to do some modeling to make the plating part streamlines with the rest of the hand.
ImageImage
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

It's actually MC spray painted to look like a marine!
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
User avatar
AbeFroman




Wordewatician 500

Posts: 836
Joined: Tue Nov 02, 2004 12:15 pm
Location: Here

Post by AbeFroman »

exactly, cuz i don't really know how to model, i have a program for it, just can't figure it out
Image
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

Edit the multipurpose map's red channel I believe.
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

Try these hands.
I have not tested them in-game, but just see if they are better, if not, I'll start over and try again.
Cyborg FP Arms
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
User avatar
AbeFroman




Wordewatician 500

Posts: 836
Joined: Tue Nov 02, 2004 12:15 pm
Location: Here

Post by AbeFroman »

injected model gives me an exception and it wont let me load the model back up in HMT to reinject my backup
nevermind, i extracted the meta from the d20.map i pulled from my CD, and injected it into the one from the corrupted d20.map, now it loads up fine, and i reinjected the model, this time i said no to new indices and it still loads in HMT, now for the in-game test...
Last edited by AbeFroman on Mon Aug 04, 2008 12:47 pm, edited 1 time in total.
Image
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
User avatar
timmy42





Posts: 256
Joined: Sat Mar 01, 2008 4:20 pm
Location: USA

Post by timmy42 »

DEE how would the red channel affect the problem? doesn't it affect detail level?
Image
User avatar
DEEhunter





Posts: 897
Joined: Sun Jun 19, 2005 4:04 pm
Location: 127.0.0.1
Contact:

Post by DEEhunter »

He is trying to get rid of the metal detail map on the hands. Editing the multipurpose map will get rid of the detail map on the hands.
Image

Deviantart | My City | Wmclan | Gamertag | [url=irc://irc.halomods.com/melon]#melon[/url]
User avatar
AbeFroman




Wordewatician 500

Posts: 836
Joined: Tue Nov 02, 2004 12:15 pm
Location: Here

Post by AbeFroman »

i got that problem fixed already, now im having trouble with the big plate of skin colored metal on the FP hands

btw vette that model didn't work

i guess i'll just leave the model, it's too hard to notice when you're actually playing to matter
Image
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
User avatar
UPS





Posts: 1011
Joined: Wed Mar 29, 2006 6:18 am
Location: In your lap.

Post by UPS »

Or give him some sweet gloves with armor plating on the back of the hand.
Image
User avatar
Ombre




Coroner Socialist Orb

Posts: 2495
Joined: Sat Dec 11, 2004 12:42 am
Location: California - Bay Area

Post by Ombre »

AbeFroman wrote:i got that problem fixed already, now im having trouble with the big plate of skin colored metal on the FP hands

btw vette that model didn't work

i guess i'll just leave the model, it's too hard to notice when you're actually playing to matter
If you need to remove the metal texture on that it should be the same procedure as before just with the armored hands tag. You're also going to want to null the reflections on it.
Image
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

I can try to edit the model again. Sorry about the last model.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
User avatar
AbeFroman




Wordewatician 500

Posts: 836
Joined: Tue Nov 02, 2004 12:15 pm
Location: Here

Post by AbeFroman »

nah dont worry about it vette, it's no big deal, can hardly notice when you're actually playing
Image
"Only those who will risk going too far can possibly find out how far one can go."
- T.S. Eliot
Teh_Kitsune





Posts: 111
Joined: Mon Apr 14, 2008 2:50 pm
Contact:

Post by Teh_Kitsune »

UPS wrote:Or give him some sweet gloves with armor plating on the back of the hand.
QFT

the fp MC skin is kinda meh btw
Image
au5t3n5




Wordewatician 50

Posts: 119
Joined: Sun Dec 02, 2007 2:23 pm
Contact:

Post by au5t3n5 »

ive tried this before, well not the whole skinning part, but remodeling the spartans fp arm/hand then trying to reimport it back, and i can never get it to work...

heh, is it even possible?

i think this was done before, well the concept of skinning the hands to be more like a persons, i believe someone made a cs like hand, with the texture like the one above but with the gloves that had the finger tips cut off...
I do remodels. I currently am trying to do custom remodels. Check out my models pack: http://bfeo.org/forum/index.php?topic=1160.0
User avatar
Corvette19




Snitch!

Posts: 1191
Joined: Wed Jun 21, 2006 6:05 am
Location: South Carolina

Post by Corvette19 »

I just remembered something!!!!!!!!!!!! :!: :!:
You have to say NO to the question when you try to import.
Xfire = corvette19
WaeV wrote:Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
Post Reply