i dont get the lil levels bitmap part i will post another screeny
help again
The directory you made your level in has a space (beat down)...try renaming that directory with an underscore (beat_down) or a hyphen (beat-down) and run tool again. After renaming the directory, you may need to go back into 3dsmax and re-route the bitmaps to reflect the directory name change.
Blaze wrote:What program did you use to record that?
You should make more tutorials like adding fog, weather, etc.
I used camtasia to record...And if there is enough demand for it, I'll make some other tutorials covering the finer points of 3dsmax, Sapien, and Guerilla. It would have to be hosted so I would want halomods.com to say that they would host them if I made more vids.
BEEF!!! wrote:Ya! That would be awesome having some more tutorials covering the finer points of the programs. Can't wait!
PS- Wasn't answered earlier. How did you change the UI to make it so when you move a box it shows which way you want to move it?
PPS- Looks like great people come from arizona! Grenadiac and kirks4.
If you're talking about the gizmo that shows the three arrows (x,y,z), then you can have that show by hitting 'x' on the keyboard or by going to Customize > Preferences and in the window that pops up click on "gizmos" and turning them on from there.
And you're right..alot of great people come from Az...Except for our football team, basketball team, and now it looks like our baseball team, Arizona is an all around great state.
i am not going to tell you what i did wrong i will sound like an idiot
so thanks
Please let the world know what you did...
1. If someone else does the same thing then they'll have the answer to fix it
2. You should wear stupidity as a badge of honor...Or maybe not
On a side note...a tutorial should be up by tonight or tomorrow morning going over creation of a tunnel and room beneath the level we created in the first set of tutorials...Be on the lookout for that.
There will also be a set of tutorials on creating custom objects (scenery) in max so that you can place them using Sapien...
halofreak4567 wrote:ok what i did wrong was i didnt have the freaking beat_down thing in data file
i had it in tags\levels file
but plz tell me my next problem that has been posted above
You ahve open edges in the level...To see which edges they are go into your max file and select the skybox...go to modifiers drop down list and select STL Check (or something along those lines...not at my computer right now) and under options of that modifier, check the box that says check. It will highlight all of the errors in the geometry. Select "Open Edges" under the options of the modifier and it will show you all open edges. The ones directly around your bases will come up as open edges because they are, but since the verticies of the bases match up with those, halo assumes they are the same vertici (verticy vertesee..?) Anyway, so those don't matter. If they are the only ones that show up, you may need to delete all of the faces surrounding the base and recreate them...Gotta go to work...let me know how it turns out
nice flag... is it possible to add my bridge as a piece of scenery instead of the bsp???
it would make thing a HELLUVA lot easier...
also i was going to ask about the program, but i guess you covered it! thanks!
Im looking forward to more tuts from you!
[ and i know this sounds weird but i have an uncle who lives in Arizona who does this stuff andhis name is kirk and he even sounds like you!! haha... he also mixes up words alot by habit... VERTICLES! lol. im just picking. but he really does seem just like you...
kirks4 i would really appreciate if u made a vid of how to make a base that u can walk in, like how do u cut and stretch the inside. plz make one. if not ill have to learn the hard way. thx
dareme55 wrote:kirks4 i would really appreciate if u made a vid of how to make a base that u can walk in, like how do u cut and stretch the inside. plz make one. if not ill have to learn the hard way. thx
I just finished making something that I think will help you out. I uploaded it last night and we're just waiting for the halomods.com gods to post it. I would imagine that it would be up sometime this afternoon.