Changing Bipeds in a campaign saved film
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Changing Bipeds in a campaign saved film
Is it possible? If so how? Is it as simple as swaping the offsets for the arbitor(or whatnot?)
Thanks.
Thanks.

Re: Changing Bipeds in a campaign saved film
NVM, I stand corrected.
Last edited by unknownv2 on Sat Jul 12, 2008 10:07 pm, edited 1 time in total.
- jordanimal
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Your post confused me... But it seems you doubt that people have edited films. You can, it is rather easy, too.unknownv2 wrote:I doubt somebody had figured out how to mod films and resign them back then.DEEhunter wrote:I remember seeing someone posting a picture of a grunt using a machine gun turret on crows nest. Maybe this is it?

I doubt it. It's highly probable that the grunt can use the animation for the plasma cannon on the machine gun turret. In fact, correct me if I'm wrong, but the animations for the plasma cannon and machine gun turret have the exact same trigger. The grunt can use the plasma cannon, so he can use the machine gun turret. The picture was probably someone somehow getting the grunt to enter the turret.DEEhunter wrote:I remember seeing someone posting a picture of a grunt using a machine gun turret on crows nest. Maybe this is it?

This thread is why 14-year-olds are looked down on on the internet.Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
I know I've seen grunts use the machine gun turrets on the part where you have to shoot the incoming dropships in the hangar.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
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- jordanimal
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- 7Masterchief7
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It would work. The same way I can switch myself to have recon in a video.
As stated above some animations may not work properly, and may freeze.
Elite animations would load if you switch your entire characters hex code with the hex for an elite.
Just brute, grunt and other models might not function to properly.
Elites have all the animations for things Spartans have plus a few extra (like melee with no weapon)
As stated above some animations may not work properly, and may freeze.
Elite animations would load if you switch your entire characters hex code with the hex for an elite.
Just brute, grunt and other models might not function to properly.
Elites have all the animations for things Spartans have plus a few extra (like melee with no weapon)

Assualt Rifle: http://forums.halomods.com/viewtopic.php?p=559351
Spartan Laser http://forums.halomods.com/viewtopic.php?p=653954
Is there any way to reenable custom armor in a saved film of campaign or is it not possable due to the SP scenario tag?

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)