uralllame wrote:I can't see any of that unknown rubbish in Sandbox... Is it only visible for certain objects?
That's because those values aren't editable in Sandbox. What I do now is try it just with y, p, and r, but if that doesn't work I open up a hex editor and get the unknown rotations as well. I spoke with shade45 yesterday and this is what he said:
(3:43:34) me: maybe it would be good to have those values be editable in Sandbox too
(3:44:13) Shade45: Yeah I can add them
(3:44:49) Shade45: I wish i could label them properly though lol
(3:45:10) me: I know, it would probably be confusing for beginners
(3:45:41) me: maybe you could have them hidden by default, but show them when you click something like "show advanced options" or something
(3:46:33) Shade45: ah yeah I should do sumthing like that. then ill make every unknown editable in advanced mode
(3:47:27) me: that could be good, but i cant think of the purpose for any of them besides those three...
(3:47:41) Shade45: yeah true lol
Patrickssj6 wrote:mxrider108 wrote:What good would that have for rotations though? (I'm serious, if you can, please elaborate)
With vectors you can calculate what direction an object is pointing/looking at. Furthermore you can calculate if two objects are looking at each other.
Interesting. Would you have a way to test this theory? I'd be glad to help if I can.