
So here's the deal. Progress on 0.7 has been pretty slow due to several factors. But I thought y'all might enjoy a taste of one of the features I've been working on. The bitmap control. It can read internal and external bitmaps, renders all images, faces and layers at each mip level. It also supports importing of 2D images and cubemaps. 3D textures also known as volume textures do not yet have an import interface implemented. Also I have word that cubemaps when extracted using HMT do not work correctly, this should extract them correctly.
Thanks to conure for his info and code for injecting as EOF that maintains the internal structure bitmaps.map.
Also thanks to Dr. Robert M. Delaney for his complex matrix plugin and without which DXT import would not be possible.
MSDN's info about the DDS file structure was essential for inject and extract.
OS X download
Windows download
Updated due to error in cubemap importing.