Fair warning from bungie.
Nothing bungie is doing is preventing any cheating as far as gamerscores or profiles are concerned and there is no other type of cheating possible. LIVE/PIRS containers are safe so no maps will be modified to allow cheating online.JK-47 wrote:Take that cheaters that are not yet in existence!
The only thing Bungie is doing is saying that uploading modified content to their shares will get you banned (and even then, they have to go and find it, because I had left some stuff in there from a long time ago when I was trying to get my hands on some stuff and I *just* took it out.
It was a sarcastic response to someone's comment..jimmygoon wrote:Nothing bungie is doing is preventing any cheating as far as gamerscores or profiles are concerned and there is no other type of cheating possible. LIVE/PIRS containers are safe so no maps will be modified to allow cheating online.JK-47 wrote:Take that cheaters that are not yet in existence!

I'm guessing not, as I can't see any way of automatically telling, but do you think this includes unmodified screenshots of modified films? You know, they might have a warehouse full of starving children looking for this kind of thing. If not, I have some people to lie to about my new Recon armour... hehehe....
Last edited by uralllame on Sat Jul 12, 2008 1:28 pm, edited 1 time in total.

Those who can't play, mod.
And those who can't mod, mod PC.
My bad. I meant to say UNmodified shots of Modded films. Like mod Recon unto yourself in a film, taking pictures, then uploading it to your file share to fool a few idiots. Or, for example, a film of a modified map.
Last edited by uralllame on Sat Jul 12, 2008 1:48 pm, edited 1 time in total.

Those who can't play, mod.
And those who can't mod, mod PC.
- THE-MASTER
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If you have modded forge variants on your hard drive and don't play them online and keep them off your file share then would you get banned? Because at the moment whenever I want to play online I delete all of the modded stuff just to be on the safe side.
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- grimdoomer
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They could easily check it against a list of spawnable items and the max amount of each item you could have on a map.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
That would be overwhelmingly time consuming to scan through the files for that sort of thing. They would have to read through every single file's item lists, for every single file in their database. The more practical solution is to maintain a database of modified signatures, then just check the values of the file shares to that list, not actually read through the content of the usermap.
Last edited by Tural on Sun Jul 13, 2008 2:33 pm, edited 1 time in total.
- grimdoomer
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It would only take a cuple seconds per forge map.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
Yes, which amounts to an impractically long time to search through all items being hosted. That is not a feasible solution on any grounds, and for them to do it would be completely unreasonable. That's not going to happen anytime soon. It would take days, even weeks, of non-stop checks to do what you're talking about, and that doesn't even account for the issue of files being added and removed while they're going. It would not make any sense, at all, for them to do anything like that. It's not going to happen, and for you to call it 'easy' is grossly inaccurate.grimdoomer wrote:It would only take a cuple seconds per forge map.
- mxrider108
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Yeah, I was gonna post (before I got distracted) and say pretty much exactly what you said Tural. Maybe one way they could do it is via an autoupdate to the game which makes each console perform such a scan on each item before it lets you upload it to your fileshare, but that would do nothing to stop modded screenshots...Tural wrote:Yes, which amounts to an impractically long time to search through all items being hosted. That is not a feasible solution on any grounds, and for them to do it would be completely unreasonable. That's not going to happen anytime soon. It would take days, even weeks, of non-stop checks to do what you're talking about, and that doesn't even account for the issue of files being added and removed while they're going. It would not make any sense, at all, for them to do anything like that. It's not going to happen, and for you to call it 'easy' is grossly inaccurate.
Unlikely at best.
- grimdoomer
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The file gets copied to bungies servers, all they would have to do is perform a check that would only take a cuple milliseconds to loop 640 times.Tural wrote:Yes, which amounts to an impractically long time to search through all items being hosted. That is not a feasible solution on any grounds, and for them to do it would be completely unreasonable. That's not going to happen anytime soon. It would take days, even weeks, of non-stop checks to do what you're talking about, and that doesn't even account for the issue of files being added and removed while they're going. It would not make any sense, at all, for them to do anything like that. It's not going to happen, and for you to call it 'easy' is grossly inaccurate.grimdoomer wrote:It would only take a cuple seconds per forge map.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- grimdoomer
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Ok, it would take a cuple seconds to load the whole file. It would take a cuple milliseconds to only check the spawn data.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.