
Section Rules - Halo 3 Modding Q&A
- LuxuriousMeat
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- XxPTLegitxX
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That Informations are in the Profile saved ... as far as I know ...turk645 wrote:uralllame wrote:I'm not talking about that file. Turk knows what I'm on about. Can you modify your service tag to contain some of the medal icons? I really want an "Incineration" medal.TheEazyB wrote:im pretty sure its a useless effort to mod those saves, my theory is that because they are not present when you havent saved a game in campaign, they are not used to store your armor/service tag etc. As for modding your campaign saves, i believe they are a savestate and non modifiable.maybe, just some trial and error to find what hex value would equal the medal.
I doesnt changed them now, but the Profile-file (^^) is just a CON like the Maps and everything ...
And I think that when you sign into live, you will gettin banned

@grimdoomer
So, when I put these Values into the Description (via HEX), there will be this icon ?
Like Sav3r ?
Great work DEEhunter, grimdoomer and LuxuriousMeat but why you dont post this in the Research thread ?
good question. i know they are essential for the .xex to work correctly though.Eaton wrote:I have a question. You know the .dll files on the Halo 3 disk? What exactly are the used for?

They cant keep a good man down
Always keep a smile when them want see me frown
They will never ever take I&I crown
its probably similar to programs that use them on a PC, resources or something.Eaton wrote:Maybe somewhere here can provide the answer.TheEazyB wrote:good question. i know they are essential for the .xex to work correctly though.Eaton wrote:I have a question. You know the .dll files on the Halo 3 disk? What exactly are the used for?

They cant keep a good man down
Always keep a smile when them want see me frown
They will never ever take I&I crown
They're for the 'Waves' library which they use for some dynamic sound effects in game.
http://www.waves.com/
http://www.waves.com/
Ah, ok.kornman00 wrote:They're for the 'Waves' library which they use for some dynamic sound effects in game.
http://www.waves.com/


- mxrider108
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Radians displayed as floating point hex values and converted to decimal in Sandbox (I'm pretty sure).uralllame wrote:I have another question... I'll stop soon, I promise. In Sandbox, what are the Yaw, Pitch and Roll values measured in? Degrees, Radians, somewhere between 0 and 1 or something else?
EDIT: If you are planning on changing rotations by hand, hear this word of warning. The three unknown floats that follow the y, p, and r values DO affect rotation for some objects.
Code: Select all
public float Yaw; //28
public float Pitch; //32
public float Roll; //36
public float Unknown_Rot_1; //40
public float Unknown_Rot_2; //44
public float Unknown_Rot_3; //48
I've found the unknown rotations are necessary for mancannons and teleporters, but not for trees or invisible walls. Not sure why this is.
- jordanimal
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- grimdoomer
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It has a RSA signature on it which is impossible to crack. And only bungie has the private key used to sign the maps.jordanimal wrote:Why is it considered impossible ?Tural wrote:No.
The console still doesn't run unsigned code, and it's still impossible to crack the map signature.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- jordanimal
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Wow. RSA ? Really ? A bit overkill IMO for map signing.. So until we can get a console to run unsigned code, it is, theoretically, impossible. Although I don't think anyone will ever be able to get the private nor public key.grimdoomer wrote:It has a RSA signature on it which is impossible to crack. And only bungie has the private key used to sign the maps.jordanimal wrote:Why is it considered impossible ?Tural wrote:No.
The console still doesn't run unsigned code, and it's still impossible to crack the map signature.

- grimdoomer
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The public key has to be there or there would be no way to verify if its a valid signature or not. We can get the public key but doesent help in any way. But we will never get the private key. I think it was a just action, bungie should have to worry about people editing maps on live.jordanimal wrote:Wow. RSA ? Really ? A bit overkill IMO for map signing.. So until we can get a console to run unsigned code, it is, theoretically, impossible. Although I don't think anyone will ever be able to get the private nor public key.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
- Cryticfarm
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I;m stupid at this, but, could it be XY, YZ and ZX rotation somehow?shade45 wrote:I havent been able to figure that out either. Ive never seen anything that used 6 axis rotation before :Smxrider108 wrote: I've found the unknown rotations are necessary for mancannons and teleporters, but not for trees or invisible walls. Not sure why this is.