Post your pics of mods in beta, or pictures that do not have a mod associated with them.
Andrew_b
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by Andrew_b » Thu Jul 03, 2008 2:11 pm
Here is the most recent picture, And a video.
Video:
http://www.youtube.com/watch?v=tAZagd4Gv6c
Is there something you want to see? Any suggestions? Comments? It is almost finished, but thought maybe some of you want to add some finishing touches.
If you want to, just post here what I should change.
{TP}Spartan
Posts: 1543 Joined: Fri Dec 22, 2006 9:09 pm
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by {TP}Spartan » Thu Jul 03, 2008 3:52 pm
Only thing i could say is maybe try to reskin the flame projectile to look like and actual flames with work particles and gj andrew
DEEhunter
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by DEEhunter » Thu Jul 03, 2008 3:54 pm
Needs better particles.
Andrew_b
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by Andrew_b » Thu Jul 03, 2008 7:29 pm
Another Update.
You may not notice, but I did re-skin the particles (flame). It is more red now. Also, I made the light more red. I'm not sure if I like it. What do you think? Also, Right now, I'm checking if I can have a little blue light for when your not firing.
Cobain
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by Cobain » Thu Jul 03, 2008 7:33 pm
teh light is too red...make it lighter
and for teh flame...
try changing its attitude
so it is like an actual flame thrower not these roundish clouds...
Corvette19
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by Corvette19 » Thu Jul 03, 2008 7:41 pm
Thats some beautiful stuff right there.
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
Andrew_b
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by Andrew_b » Thu Jul 03, 2008 8:35 pm
here is the newest version. light for the small blue flame hasn't worked yet. Still trying to get it to work.
What do you think of the light now?
Cobain
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by Cobain » Thu Jul 03, 2008 9:30 pm
almost...but still change teh flame
Andrew_b
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by Andrew_b » Thu Jul 03, 2008 9:49 pm
Meh, it shoots out so many sprites it's hard to tell. Here it is.
L0d3x
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by L0d3x » Sat Jul 05, 2008 3:59 am
Looks hawt
Corvette19
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by Corvette19 » Sat Jul 05, 2008 6:27 am
Very nice Andrew.b
Xfire = corvette19
WaeV wrote: Mess around with stuff, make exceptions, get messy! Do something we've never seen before.
{TP}Spartan
Posts: 1543 Joined: Fri Dec 22, 2006 9:09 pm
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by {TP}Spartan » Sun Jul 06, 2008 1:26 pm
You get a cookie only an Oreo though
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
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by SpecOp44 » Mon Jul 07, 2008 1:34 pm
Looks great. Only thing is the ammo counter. It just seems out of place.
Try integrating it on the actual gun, instead of it sticking out like that.
InvaderVeex
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by InvaderVeex » Mon Jul 07, 2008 4:24 pm
SpecOp44 wrote: Looks great. Only thing is the ammo counter. It just seems out of place.
Try integrating it on the actual gun, instead of it sticking out like that.
It's the original model. He's showcasing the flames and their shaders.
btw, glad to seer the flamethrower getting some love.
SpecOp44
Posts: 2008 Joined: Tue Jun 06, 2006 12:34 pm
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by SpecOp44 » Mon Jul 07, 2008 4:30 pm
InvaderVeex wrote: It's the original model. He's showcasing the flames and their shaders.
Ah, oops.
I don't play or mod Halo 1. >_>
Cobain
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by Cobain » Mon Jul 07, 2008 5:27 pm
andrew...
you made me climax.
Andrew_b
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by Andrew_b » Mon Jul 07, 2008 6:50 pm
SpecOp44 wrote: InvaderVeex wrote: It's the original model. He's showcasing the flames and their shaders.
Ah, oops.
I don't play or mod Halo 1. >_>
Haha, it's ok. Glad to see people like my work.
INSANEdrive
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by INSANEdrive » Mon Sep 08, 2008 8:24 am
I don't know what your trying to do...but...It would help if you worked on the particle effects. ( Must...resist...self...promotion)[size=0]INSANeffect *twich*[/size]
I remember thinking how "globby" the flames from the flamethrower looked. So i fixed it... than I fixed some other stuff. Ask me a question... I love particles. ^_^
The Flamethrower 2 Beta is very nice... needs more feathering or something though. In the beginning of the animation it feels a ...um... abit pointy on the side ( lack of better expression). Like its being pulled… or something.
<3 INSANEdrive.
"You know what I'd like to be? I mean if I had my goddamn choice, I'd just be the catcher in the rye and all."
or should I?