weather and water request

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

weather and water request

Post by Evilsnowflakes »

Well I've tried and tried, either when I use h2core or guerilla or the add water and weather apps, my maps will either freeze in game after a while or will freeze at black screen. I've tried nulling sounds, clearing cache, or anything else that might work. So I'm asking if anyone who actually has success doing this stuff, can put a patch up for a coag with weather and water.

If you can I would greatly appreciate it.

PS: will I still be able to inject custom sounds like thunder or a rain sound.

Thx to whoever helps.
Image
Remember, Violence is always the answer.
User avatar
CaptainPoopface




Artisan Advisor Literarian 250

Posts: 408
Joined: Mon Jul 23, 2007 7:56 am

Post by CaptainPoopface »

You can follow the instructions in this thread to raise the level of the water in that little cave in Coag so that it covers the map. Be sure to use shade45's BSP Calculator app that he posted in the thread.

It seems really low-level for modding these days, digging into hex and calculating offsets. But I followed these instructions and got it to work on the first try, amazingly. You'll need to little Endian swap the hex digits for the water level and see what it is in base 10, then decide how high you want the water, and Endian swap that number. Be sure to write down the offset of the water level when you finally find it, because it will probably take some guess and check to get the height where you want it.

If you can't get that to work, stretch a giant flat model and give it the water shader, and put it wherever you like.

Without using H2C/G, I don't know how to add weather.
Retired. Thank you neodos, DemonicSandwich, DarkShallFall, Dragonfire, foxfanatic2317, GOWO and everyone in the hall of fame.
If you want to know how I did something, take apart my mods.
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

thanks for that but I mostly need the weather more than the water, the water is more of a secondary thing but thanks for that though, so if anyone who knows a little bit about weather, please post.
Image
Remember, Violence is always the answer.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

I can try and do both for you, but what weather do you want?
Image
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

I was looking at the monsoon rain from the last level but it doesn't matter because I can always put in the right weather at any time.
Image
Remember, Violence is always the answer.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

I didn't test this patch because I'm away from my Xbox, but it should work. I built in water and monsoon weather for you. Enjoy!

http://files.filefront.com/coag+weatwat ... einfo.html
Image
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

thanks, I'll try it out and let you know.
Image
Remember, Violence is always the answer.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Evilsnowflakes wrote:thanks, I'll try it out and let you know.
Ok. Some people say that Coagulation's BSP doesn't rebuild correctly sometimes so I hope it works.
Image
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

Sad news I tried clearing my cache and I tried the map on different xbox's, and to no luck, it froze at the black screen of death, I'm not sure what I'm going to do because coag is the best fit for the map I was going to make.
Image
Remember, Violence is always the answer.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Evilsnowflakes wrote:Sad news I tried clearing my cache and I tried the map on different xbox's, and to no luck, it froze at the black screen of death, I'm not sure what I'm going to do because coag is the best fit for the map I was going to make.
Then I was right. Coagulation doesn't seem to rebuild properly. You could try and do a BSP Conversion of a BSP that looks like Coagulation... But sorry it didn't work.
Image
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

Thx anyway, I think I may try one of the under water sbsp's from delta towers because their open and I've seen them with both water and weather. If I have any other questions about anything, I'll let you know or if I'm having trouble with any problems like a conversion or water or weather, so thanks again.
Image
Remember, Violence is always the answer.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Evilsnowflakes wrote:Thx anyway, I think I may try one of the under water sbsp's from delta towers because their open and I've seen them with both water and weather. If I have any other questions about anything, I'll let you know or if I'm having trouble with any problems like a conversion or water or weather, so thanks again.
Sorry it didn't work. But if you ever have trouble with a conversion, tell me and I will be glad to help. :wink:
Image
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

will do
Image
Remember, Violence is always the answer.
User avatar
Scoliosis




Articulatist 100

Posts: 254
Joined: Sat Apr 09, 2005 8:47 am
Location: Ottawa, Canada

Post by Scoliosis »

after reading this I understand what you are trying to do but can you clear one thing up for me, I may be able to help you.

Which map are you trying to inject weather into? Is it coag? Are you trying to inject rain into coag? please clear this up for me, I may be of some assistance.
Signature over width limit and may not be animated.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Scoliosis wrote:after reading this I understand what you are trying to do but can you clear one thing up for me, I may be able to help you.

Which map are you trying to inject weather into? Is it coag? Are you trying to inject rain into coag? please clear this up for me, I may be of some assistance.
Yes, he is.
Image
User avatar
Scoliosis




Articulatist 100

Posts: 254
Joined: Sat Apr 09, 2005 8:47 am
Location: Ottawa, Canada

Post by Scoliosis »

Well, I have injected weather in coag perfectly fine a few times in the past. However, I am seriously out of practice with my modding and I need to go through my files and find my coag with weather. Once I find it I will post a quick tutorial on how to do it. Give me like a few hours.

This really makes me miss modding. I may wanna get back into it after this. I cannot believe I stopped because of, dare I say it, Halo 3. ERRR my spine shivers.

Anyways, Ill see if I can inject a map with rain and If I can I will provide a quick tut. If you still cant get it to work, Ill serenity the map and give it to you. Mind you, I have only ever been able to inject weather into a clean map. I have never tried with a modded one.
Signature over width limit and may not be animated.
User avatar
Scoliosis




Articulatist 100

Posts: 254
Joined: Sat Apr 09, 2005 8:47 am
Location: Ottawa, Canada

Post by Scoliosis »

Okay, I finally remebered how to build weather into a map.

Adding Weather to Coagulation

Requirements:

Coagulation.map
Lockout.map
Entity 1.3.9 or Entity 1.6 UE
H2Core and H2G 3.7.7

Step 1: Create a new folder in an easily accessible place on your computer. For simplicity sake, call this folder “Weather Injection”.

Step 2: Copy clean versions of Coagulation and Lockout to the folder Weather Injection.

Step 3: Open up H2Core and open Coagulation.map. Once it has fully loaded, go up to the menu bar and select “Map” then “Decompile Map”

Step 4: Do this once more for Lockout.map.

Step 5: Close H2Core and open up H2G.

NOTE: Now, my H2core settings put all extracted tags to the directory “C:\Tags”. This should be the default directory for H2Core. If you cannot find this folder when you go to C: then re-open H2Core, go to the menu bar and select “Edit” then “Settings” and you should see the extraction directory under the heading “Decompiled Tags Path” If it is different then go to that directory. This directory is now known as the “Extraction Directory”

Step 6: Open H2G and in the menu bar select “File” then “Open”.

Step 7: With the open dialog, navigate into “…\Tags\H2\scenarios\multi\halo\coagulation” and open “coagulation.scenario_structure_bsp”

Step 8: With the open dialog, navigate into “…\Tags\H2\scenarios\multi\lockout” and open “lockout.scenario_structure_bsp”

Step 9: adjust your work area so it is easy to see what you are doing. It’s easy to make a mistake here. I suggest going to the menu bar and selecting “Window” then “Tile Vertically”

Step 10: In the lockout sbsp find the weather pallet. When you find it, press the copy button.

Step 11: Go to the coagulation weather pallet and click the add button then the insert button. Delete chunk 1 but not chunk 0.
Step 12: While still in the coagulation BSP, find the “Visual Cluster/Meshes” section. It should be somewhere near the weather pallet that we just worked with in Step 11.

Step 13: Find the text field for the section “Weather Index” and set all the chunks (47 for coagulation) from -1 to 0.

Step 14: One that is done, go to the menu bar and click “File” then “Save”

Step 15: Go back into H2Core and open the coagulation.map that was in the folder “Weather Injection”

Step 16: Once it has loaded, go to the menu bar and click “Map” then “Rebuild”.

Step 17: Click the “…” and find the coagulation scenario file. Once you have found it leave all the check boxes UNCHECKED and click rebuild.

Step 18: Once that has finished, close H2Core and open you map with Entity. Sign the map and check to see if the weather was injected.

Step 19: If the weather was injected correctly then proceed to inject your rain with Entity and swap the snow for the rain in the SBSP Tag. Go into the Meta editor to do this, it may be easier.

Step 20: Enjoy and make a great mod.

NOTE: You may encounter a few glitches with rebuilding. I did this 3 times before it came out perfect. Sometimes vehicles may not work or sometimes the menu will be messed up. Its all chance to be honest. A good idea is to make a backup of the “coagulation.scenario_structure_bsp” file and then delete the entire TAGS folder and start all over. But instead of going through the HG2 stuff all over again just overwrite the original “coagulation.scenario_structure_bsp” with your modified one that you backed up. This will save time.

I hope this works for you, if it does not please post back.

TO THE MODS:

sorry about posting this tutorial here, if you wish, move it to the tuts section but I decided to post it for future reference for someone else.
Signature over width limit and may not be animated.
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

thx, I'll try it out, sorry I didn't respond sooner, I was at Michigan State orientation, but I'll give it a try and hopefully it will work. Thx Eaton for responding to him because I was gone.
Image
Remember, Violence is always the answer.
User avatar
Eaton




Enthraller

Posts: 1639
Joined: Thu Jun 14, 2007 4:16 pm
Location: USA

Post by Eaton »

Building in the weather isn't the hard part. It's mainly rebuilding. Some people have a hard time getting it to work properly, but I seem to have a lot of success.
Image
Evilsnowflakes




Connoisseur

Posts: 396
Joined: Tue Nov 15, 2005 5:19 am
Location: Right Outside Your Window With A Gun

Post by Evilsnowflakes »

yeah, like eaton said, it is mostly from the rebuilding, but what I don't get is why it messes up the map that it can't be played when being rebuilt.
Image
Remember, Violence is always the answer.
Post Reply