Some questions about usermaps...
Some questions about usermaps...
How big is the CON header in bytes of an usermap because I can't seem to find out exactly. I've tried Google, experimenting, and others.
Also, in the structure for the usermaps, shade45 mentioned that BLF header is 48 bytes while in this thread, it's mentioned that BLF header is always 68 bytes long. I'm confused now. Which one is correct?
Finally, what is CHMD header?
Also, in the structure for the usermaps, shade45 mentioned that BLF header is 48 bytes while in this thread, it's mentioned that BLF header is always 68 bytes long. I'm confused now. Which one is correct?
Finally, what is CHMD header?
- grimdoomer
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For Content the blf header is 48 bytes long. In actual BLF images the header is 68 bytes long.

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Thank you for the answers.
Shade, I've noticed that you use Hex Workshop. I've found out that you count 2 bytes as 1 byte because Hex workshops groups 2 bytes from other bytes.
So, for this reason I have to divide your length by half in structures because I use another hex editor that does not do this.
I don't know if you did this intentionally, but I believe a byte consists of 2 hex characters such as 0x00, etc.
Shade, I've noticed that you use Hex Workshop. I've found out that you count 2 bytes as 1 byte because Hex workshops groups 2 bytes from other bytes.
So, for this reason I have to divide your length by half in structures because I use another hex editor that does not do this.
I don't know if you did this intentionally, but I believe a byte consists of 2 hex characters such as 0x00, etc.
heh, i never noticed the chdr section =/ I just assumed that was a part of the _blf header. My bad xDshade45 wrote:Trust me its 48 bytes, it's like that in other editors to...
http://img507.imageshack.us/img507/3796/010lq0.jpg[/img]
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Hello. I would like people to confirm the following offsets (all are in decimal):
map_id_1 - 53802
spawned_object_count - 53831
map_boundary_x_min - 53836
max_budget - 53864
cur_budget - 53868
Are the offsets correct? I've opened several usermaps and it seems like it's right. But, I want to know it's actually right.
map_id_1 - 53802
spawned_object_count - 53831
map_boundary_x_min - 53836
max_budget - 53864
cur_budget - 53868
Are the offsets correct? I've opened several usermaps and it seems like it's right. But, I want to know it's actually right.
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Not technically... the location of the user map inside of the container varies...
Shade released his white paper...
http://forums.halomods.com/viewtopic.ph ... 425#785425
Shade released his white paper...
http://forums.halomods.com/viewtopic.ph ... 425#785425
- grimdoomer
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ProfileID is 8 bytes long and is at 881, DeviceID is at 1021 and is 20 bytes long.neodos wrote:After the GT, is that the xbox id or user id that kind of stuff?

AI Zones in MP | Ambiance | Gravemind Beta v1.1
Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
I forgot to mention that the offsets are in 116kb files. I assume it's correct because it's right in 3 116kb usermaps I've opened.Nuklear wrote:Hello. I would like people to confirm the following offsets (all are in decimal):
map_id_1 - 53802
spawned_object_count - 53831
map_boundary_x_min - 53836
max_budget - 53864
cur_budget - 53868
Are the offsets correct? I've opened several usermaps and it seems like it's right. But, I want to know it's actually right.
Also, how come the max budget is too low? In Ghost Town usermap, it says the max budget is 205 when it's really bigger than that. I've tried switching endians, etc. What's the correct way to read it? C#'s ReadInt32 says it's way too big.
- miinaturvat
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