Injecting New Models
Injecting New Models
Ok, I made a model from scratch, but how can I inject it over and existing weapon/vehicle in the map?

- DarkShallFall
- Posts: 1992
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- Location: MI, USA
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Here is how to extract and separate the shaders If you are going to separate shaders.
Link
And dec1234's model injection tutorial.
Link
Boy do i ever miss dec ;_;
Also some times people can have problems with extracting and injecting because of there time zone on there PC. Also your graphics card. So if you have any problems tinker with those two.
Link
And dec1234's model injection tutorial.
Link
Boy do i ever miss dec ;_;
Also some times people can have problems with extracting and injecting because of there time zone on there PC. Also your graphics card. So if you have any problems tinker with those two.

Iron_Forge wrote:I assume I won?..I should get an emblem...
Those tutorials are more along the lines of editing existing models, though...DarkShallFall wrote:Here is how to extract and separate the shaders If you are going to separate shaders.
Link
And dec1234's model injection tutorial.
Link
Boy do i ever miss dec ;_;
Also some times people can have problems with extracting and injecting because of there time zone on there PC. Also your graphics card. So if you have any problems tinker with those two.
Time Zone..? That seem really odd. How could hat interfere with model injection?

- DarkShallFall
- Posts: 1992
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- DarkShallFall
- Posts: 1992
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- DarkShallFall
- Posts: 1992
- Joined: Fri Jan 20, 2006 2:49 pm
- Location: MI, USA
- Contact:
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- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
What?...NotZachary82 wrote:The .mtl you extract must be the same one you inject. >_>ogrish wrote:Good point, I forgot to mention overwrite and rename your textures.
or inject the ones you plan to use first.
And why do you think this? did someone tell you this? Or is it your opinion?
Either way it is not true.
The original .mtl tells what shaders go were on your original .obj.
when you merge your new model on to old and set textures and groups then delete old model and save, it dosnt update original .mtl, it creats a new one. sorry if im wrong but its how ive been doing it, and it works for me.

- NotZachary82
- Posts: 644
- Joined: Sun Oct 28, 2007 9:15 am
- Location: TX, USA
I say this from past experience.ogrish wrote:And why do you think this? did someone tell you this? Or is it your opinion?
Example:
Every time I use that new .mtl, I receive a model with all black shaders. (That was in the model viewer; I never tested in-game so you could be right.)ogrish wrote:when you merge your new model on to old and set textures and groups then delete old model and save, it dosnt update original .mtl, it creats a new one. sorry if im wrong but its how ive been doing it, and it works for me.
Ok i know this looks like crap i did it all in under 4 mins.




and heres probly way you cant see your model Eaton(weapons tag)






and heres probly way you cant see your model Eaton(weapons tag)

Last edited by ogrish on Fri Jun 13, 2008 6:51 pm, edited 1 time in total.
