******** Halo Model Injector - Beta 1 ********

Only Xbox NTSC maps should be submitted here! Do NOT post full maps, only PPF files
Juggalo 420





Posts: 41
Joined: Sun Oct 19, 2003 10:19 am

HMI

Post by Juggalo 420 »

I un installed the .net frame work and re installed it and still get the same prob. could it be because of the Operating System we have I am using windows xp.
EVO-leader





Posts: 2
Joined: Wed Mar 17, 2004 9:05 am

Post by EVO-leader »

Works fine with me and I've got XP.. Are you sure your not doing what I warned against? Trying to open it on your desktop when you didn't make a shortcut, just dragged it over?

And I didn't originally extract it to my desktop, so I'm not sure if you can do that or not... But my problem with this and HMT was that I was opening it from my desktop when I didn't creat a shortcut, just dragged it over... Just try opening without directly from your desktop.. If you have the problem because of the same reasons I did...
wanna play the library?? tell me at MSN messsenger
burncycle1313





Posts: 8
Joined: Thu Feb 19, 2004 12:52 pm

Post by burncycle1313 »

No matter what I try it still gives me the same error. good job any way pokecancer can't what till I can get it working on my pc.
Gabs





Posts: 132
Joined: Thu Apr 08, 2004 11:22 pm
Location: Australia

Post by Gabs »

This might fix it. Extract the folder to a different directory. It worked when i got the same error for HMT.
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

it works on xp. that's what i have. the arithmetic overflow is because it has more lods(levels of detail) and probably doesnt fit over what your trying to inject over. im going to fix that soon. count your vertices and indices and lods of each and make sure they fit.
frozenflames





Posts: 487
Joined: Wed Jan 14, 2004 4:23 pm

Post by frozenflames »

dude, u rule. Thx so much. awsome app.
Well mother, life is like a box of chocolates, you never know what you're going to get. Your life on the other hand is like a box of active grenades!
zero_cool





Posts: 85
Joined: Sat Apr 17, 2004 10:11 pm

Post by zero_cool »

good job poke, good freaking job, I have been working franticlly the past week to make a program to do this and time it at the same release, you where to quick, good job though, very good. I know first hand what a bitch a program to do this is to write(and im doin mine in C++, yourse was VB right) good job.
pokecancer




Socialist Revivalist Construct Wave
Firestorm ONI

Posts: 226
Joined: Wed Mar 10, 2004 10:37 am

Post by pokecancer »

i figured out my problem. models that dont move have a different layout than ones that do. so any vehicle or character should work but not scenery. i'm going to release an update soon.
Owizardo





Posts: 46
Joined: Fri Jan 02, 2004 12:35 am
Location: Montreal

So whats up with the error!

Post by Owizardo »

Well did annyone got to get that error fixed becuase im going nuts here i so badly want to see this program it sounds pretty good to me well i would apprieciate the help.
Post Reply