Post your pics of mods in beta, or pictures that do not have a mod associated with them.
			
		
		
			
				
								Eaton 							 
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								by Eaton  Sun May 18, 2008 3:39 pm 
			
			
			
			
			
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								NotZachary82 							 
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								by NotZachary82  Sun May 18, 2008 3:46 pm 
			
			
			
			
			looks pretty nice.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Sun May 18, 2008 3:49 pm 
			
			
			
			
			How can I get rid of the detail maps? I want it to be a SOLID texture. I want it to look like the bitmap I injected.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								kibito87 							 
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								by kibito87  Sun May 18, 2008 5:54 pm 
			
			
			
			
			Not bad so far. I have to admit that the texture you used on the walls is...for lack of better words...over-used. That and it doesn't look like much in the way of a buildings side...though I know you were going for more of a frosted look. (from what i'm getting from the pictures). Make sure you do something with the sand too! Unless you already did...it's hard to tell.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Sun May 18, 2008 6:06 pm 
			
			
			
			
			Most of the textures repeat and I tried to make a good skin for it, but it came out wrong. 
 Prophet has been acting up and I can't seem to get rid of the detail maps! The sand has been skinned, but it is difficult to see.
 
		 
				
		
		 
	 
				
		
		
			
				
								NotZachary82 							 
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								by NotZachary82  Mon May 19, 2008 1:03 pm 
			
			
			
			
			I also see no saturation edits to the shaders! 
by the way, you could go to the shader tag and null the detail maps if you wish.
 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Mon May 19, 2008 1:15 pm 
			
			
			
			
			NotZachary82 wrote: I also see no saturation edits to the shaders! 
by the way, you could go to the shader tag and null the detail maps if you wish.
It's not done yet! 
I did try to null some of the bitmaps, but it either comes out with this solid black shader or the bitmap just switches between some other shaders in the map. It's odd.
					Last edited by 
Eaton  on Tue May 27, 2008 4:16 pm, edited 1 time in total.
									
 
		 
				
		
		 
	 
				
		
		
			
				
								DarkShallFall 							 
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								by DarkShallFall  Mon May 19, 2008 1:16 pm 
			
			
			
			
			
Add some metallic to that texture and you might have something useful for the cove gun tower.
Iron_Forge wrote: I assume I won?..I should get an emblem...
 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Mon May 19, 2008 1:17 pm 
			
			
			
			
			DarkShallFall wrote: 
Add some metallic to that texture and you might have something useful for the cove gun tower.
Ok. By the way, I'm using your texture pack for some of my bitmaps. 
 
		 
				
		
		 
	 
				
		
		
			
				
								DarkShallFall 							 
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								by DarkShallFall  Mon May 19, 2008 1:19 pm 
			
			
			
			
			Eaton wrote: DarkShallFall wrote: 
Add some metallic to that texture and you might have something useful for the cove gun tower.
Ok. By the way, I'm using your texture pack for some of my bitmaps. 
Thats why I posted it.
Iron_Forge wrote: I assume I won?..I should get an emblem...
 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Mon May 19, 2008 1:26 pm 
			
			
			
			
			DarkShallFall wrote: Eaton wrote: DarkShallFall wrote: 
Add some metallic to that texture and you might have something useful for the cove gun tower.
Ok. By the way, I'm using your texture pack for some of my bitmaps. 
Thats why I posted it.
Well, thanks for posting it because it's a big help so far. 
 
		 
				
		
		 
	 
				
		
		
			
				
								xlRainlx 							 
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								by xlRainlx  Mon May 19, 2008 7:17 pm 
			
			
			
			
			looks cool, skin could use some work though. also, try making the water a lil more snowy-looking
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Tue May 20, 2008 12:18 pm 
			
			
			
			
			xlRainlx wrote: looks cool, skin could use some work though. also, try making the water a lil more snowy-looking
The water has been a huge issue. I have consulted many people about it and I really don't know what to do.
 
		 
				
		
		 
	 
				
		
		
			
				
								neodos 							 
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								by neodos  Tue May 20, 2008 3:10 pm 
			
			
			
			
			Add some blue/grey fog and add to the lightmaps some blue/dark tones.
			
			
									
									
						 
		 
				
		
		 
	 
				
		
		
			
				
								Eaton 							 
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								by Eaton  Tue May 20, 2008 3:15 pm 
			
			
			
			
			neodos wrote: Add some blue/grey fog and add to the lightmaps some blue/dark tones.
Ok. I hope Entity's Chunk Cloner won't act up while I am adding vehicles/weapons. I even fixed my plugin and it still breaks the map.