Oh, ok. Looks good!rocket360gs wrote:rocket360gs wrote:err...Right.
So, I created a pretty hilarious usermap the other day. It's 40 of the really big man cannons from Avalanche, all aimed straight up and right next to each other in a grid. It makes a big bouncy pit, and I built walls around it. My plan is for people to spawn above it with grav hammers (like one of those inflated bouncy things you used to play in as a kid)
Forge map modding

This is good work you guys are doing here. I love learning about this kind of stuff and whether your posts were intended to teach or not, they have.
Looks like some interesting stuff. If I finally make the commitment and get an XSata I will definitely help research with you all.
And keep with it ;]
Looks like some interesting stuff. If I finally make the commitment and get an XSata I will definitely help research with you all.
And keep with it ;]

Please stop removing my sig. The last mod who edited it said height was 125, and thats what I put.
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I hashes from 836 to 40960.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Why an example, he has everything he needs.Patrickssj6 wrote:How about you post an example of the SHA1 hash?
The hash is at 812 and is 20 bytes long. It Hashes from 836 to 40960.
If you want an example do this. Open a CON file in hexworkshop. Goto offset 836. Then hit Edit-> Select Block. Check Block Size then type in 40960. After that goto the checksome tab at the bottom right. Right click and hit Generate Checksum. Select SHA1 from the list and hit ok. Compare it to the one at offset 812. Its exactly the same.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Ok, here, by the way there is a lot more security then 1 SHA1 hash. There is an RSA and 3 main SHA1s plus the Hash Table which can have up to 170 hashes. Maybe not exact did it in my head. Any way here:
Code: Select all
F823BA13C287C96E7122820C81DFD11C03269E61
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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Not to mentions there are possibly more sub hash tables depending on if the first hash table > 4096 bytes.grimdoomer wrote:Ok, here, by the way there is a lot more security then 1 SHA1 hash. There is an RSA and 3 main SHA1s plus the Hash Table which can have up to 170 hashes. Maybe not exact did it in my head. Any way here:
Code: Select all
F823BA13C287C96E7122820C81DFD11C03269E61

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Yea, but that is hard to come by, cus each hash in the Has Table hashes a block 4096 bytes long.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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If the data files contained in the CON are > 680 KB, which really isn't that big, it will have a second hash table... But if your only talking about user maps, then yea, you'll never come by one with 170+ hash entries.grimdoomer wrote:Yea, but that is hard to come by, cus each hash in the Has Table hashes a block 4096 bytes long.

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Because there is also an RSA hash at offset 428, and its 128 bytes in length. Dont get your hopes up cus this is the hash you wont be able to fix.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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What? doest change for me. But I heard that is a key for verifying the RSA not sure.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
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Yea, I think it encrypts a SHA1 hash of everything from 564 to the end of the CON file. Either that or part of the header.

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Aumaan Anubis wrote:Grimdoomer. The first person ever to mod Halo 2 Vista.
