Halo 3 Beta On Modded Xbox 360?

Discussion about modding Halo 3.
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iTz_OnEsHoT





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Halo 3 Beta On Modded Xbox 360?

Post by iTz_OnEsHoT »

Is it possible in any shape or form, legal or illegal, to get the Halo 3 Beta and get it working on a modded xbox 360? I know you can't play anything on it (i.e matchmaking, customs) but if it is possible can you be able to edit the source or something to have customs enabled? Thanks. ~iTz
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Post by unknownv2 »

iTz_OnEsHoT





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Post by iTz_OnEsHoT »

I dont understand this "Unsigned Code" stuff. Cant the unsigned code be run with a modded xbox? Please explain because I don't want to look like a noob and bump a two month old topic.
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Post by unknownv2 »

iTz_OnEsHoT wrote:I dont understand this "Unsigned Code" stuff. Cant the unsigned code be run with a modded xbox? Please explain because I don't want to look like a noob and bump a two month old topic.
No.

Unsigned code means to able to run things without having to resign them.
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Post by iTz_OnEsHoT »

Which makes running the beta on a modded 360 possible? If i'm acting annoying please deal with me im new to this whole modding scene.
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Post by unknownv2 »

iTz_OnEsHoT wrote:Which makes running the beta on a modded 360 possible? If i'm acting annoying please deal with me im new to this whole modding scene.
There's no way to run unsigned code on a 360 yet.
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Post by Patrickssj6 »

unknownv2 wrote: Unsigned code means to able to run things without having to resign them.
Dumdumduuum.Wrong.
...left for good
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Post by unknownv2 »

Patrickssj6 wrote:
unknownv2 wrote: Unsigned code means to able to run things without having to resign them.
Dumdumduuum.Wrong.
Can you explain then? I would appreciate it.
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Post by halo0001 »

On specially modded hitachis I know theres a limited sort of linux running.
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Post by sneakyn8 »

through an infectus modchip and the kk exploit you can get ubuntu and other linux builds on your box
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Post by OwnZ joO »

unknownv2 wrote:
Patrickssj6 wrote:
unknownv2 wrote: Unsigned code means to able to run things without having to resign them.
Dumdumduuum.Wrong.
Can you explain then? I would appreciate it.
All xexs are signed by Microsoft, and when they're changed they need to be resigned in order to run. Nobody knows their key to sign the xex so we can't resign them. The only way we would be able to run modded code would be to make it possible to run code that wasn't signed by microsoft(referred to as unsigned code). This has not really happened yet, although I guess you can get Linux working.
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Post by Veegie »

To elaborate(I suppose), you can just modify your .xex to disable all internal executable checks, then let a devkit run the .xex that was converted accordingly.
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Post by SPARTAN-OMEGA »

Yes and once we get custom firmware it will ignore the .xex check or make it so a retail unit can run a .xex resigned with the dev kit keypair
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Post by Veegie »

SPARTAN-OMEGA wrote:Yes and once we get custom firmware it will ignore the .xex check or make it so a retail unit can run a .xex resigned with the dev kit keypair
Yeah that wouldn't make any sense.
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Post by bballaplaya4life »

Veegie wrote:
SPARTAN-OMEGA wrote:Yes and once we get custom firmware it will ignore the .xex check or make it so a retail unit can run a .xex resigned with the dev kit keypair
Yeah that wouldn't make any sense.
He tried. I feel for you Spartan-Omega.
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Post by SPARTAN-OMEGA »

Ok, then Veegie I guess modding on a retail unit will never happen, because the .xex has to be resigned with the retail key or dev key, so I guess no H3 ignoring checksums even after CFW...Cough
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Post by Tural »

You misunderstood his comment.
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Post by SPARTAN-OMEGA »

Oops now I see >_< sorry Veegie
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