Urban_Assault

This forum is for files only, Utilities and Hacks go here, not skins.
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ogrish




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Urban_Assault

Post by ogrish »

Well its still not a final but its getting there. It still needs some testing, so feed back would be nice.
Urban_Assault
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Added machs skinned new sky added blocks added steamlifts
added a working elevator moved spawns some ghetto custom collision, and more
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Credits: Makers of Entity, and Prophet, Xzodia for plugins, Neodos for tutorial on linking machs to controls, E73RN4L for testing sys link, and the makers of the mongoose.
Last edited by ogrish on Sat May 17, 2008 5:37 am, edited 2 times in total.
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JK-47




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Post by JK-47 »

That's pretty cool.
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Post by GrimFragger »

looks nice.
ill test it and let you know if anything comes up if you want.
I just have to delete some stuff first, cuz xbox HD is full :D
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ogrish




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Post by ogrish »

ill be testing system link on xlink kai today
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DrXThirst




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Post by DrXThirst »

Nice. Does the elevator thing actually bring you up into the air?
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ogrish




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Post by ogrish »

Yes, there is a control you have to push for it to come down, then press x again and you go up.

i wanted the elevator to start at the bottom but its stubborn, so its hard to stay alive long enough for it to come down. I do run by's. And it makes capture the flag harder, the flags have been moved to the small bases up top. Room 1 has easy roof access by way of steam lifts.Image
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Eaton




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Post by Eaton »

Looks good! :D I'd like to see it when it is finished. You should enter it in the Mod of the Month Contest.
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Post by DarkShallFall »

Its like you ripped a lot of textures from Tombstone. Also the machines don't fit the sub-urban design and skin of the level.
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ogrish




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Post by ogrish »

yes the skins mostly from tombstone, there were more machs making complete bases, but the textures kept going invisable from different angles.
So i simplfied it, to make it functional. Gameplay is what im going for.
I just thought id make it look nice to.
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neodos
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Post by neodos »

Yeah skin from tombstone that's easy, well but it looks good!
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ogrish




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Post by ogrish »

im having a problem reducing the shinyness of some walls
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DarkShallFall




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Post by DarkShallFall »

ogrish wrote:im having a problem reducing the shinyness of some walls
Make specularity 0.
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ogrish




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Post by ogrish »

spec was 0.2, i made it zero update posted=less shiny thanx Dark.
I still need to test sys link, i been on kai all day off an on but no test yet.
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ogrish




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Post by ogrish »

Updated pics in first post. I had to give up my custom sounds, they kept getting currupt during patch. So sounds are normal :cry:
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Post by newbymodder »

very nice glad to see that h2 hasn't died
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Post by Evilsnowflakes »

Thats cool with the elevators, nice job.
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