Pelican is wrong....
Pelican is wrong....
Hello, thansk for your help once again.
I have currently saved a pelican from campaign with all options(recursive,parsed and sounds etc)
Now I built it into my map Containment.
I went to vehicle collection of vehicles\warthog_gauss (whatever it is)
And I swapped it for the pelican and clicked save.
Now, when I go to my xbox and play it with a gauss warthog set, it comes up as a gauss warthog and not a pelican...
Can anyone help me? Thanks!!!
I have currently saved a pelican from campaign with all options(recursive,parsed and sounds etc)
Now I built it into my map Containment.
I went to vehicle collection of vehicles\warthog_gauss (whatever it is)
And I swapped it for the pelican and clicked save.
Now, when I go to my xbox and play it with a gauss warthog set, it comes up as a gauss warthog and not a pelican...
Can anyone help me? Thanks!!!
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- NotZachary82
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mockey wrote:Youre right anubis. How can I fix it?
I think he means spawn a landing pad shaped machine underneath it. It will spawn correctly, but if you get out and it doesn't land on a machine, the flipping starts again.Aumaan Anubis wrote:If, by, 'flippy,' you mean that the pelican keeps flipping around in-game, that's the pelican's fault. It doesn't have proper BSP collision. It'll only stand correctly when it's on top of a mach.

Those who can't play, mod.
And those who can't mod, mod PC.
Really? Interesting. If there ever us a more advanced modding tool released, then it may be possible because I would like the flipping to stop. It's funny though. Bungie gave it proper collision in Halo 1. In Halo 2, at least it stays on the ground unlike Halo 3 where it just falls through the map.neodos wrote:I tried, and the pelican phmo has a "spherical bouding" which means that the pelican is like a ball/sphere mixed with the normal phmo, so that's why it flips, it could be fixed if we could properly remove this reflexiven but can't with entity chunk cloner and netheir nulling out the reflexive.
