Forge map modding

Discussion about modding Halo 3.
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rocket360gs





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Forge map modding

Post by rocket360gs »

Hi I'm really interested in learning about modifying the map structures created by the Forge. I know I have no way to resign the completed file, but I would still really like to try my hand at it in spite of this; mostly for research purposes. If someone could explain how this works (beyond extracting the file from the container using wxPirs) or even just point me in the right direction that would be really cool. Thanks.
Last edited by rocket360gs on Wed May 28, 2008 7:23 am, edited 1 time in total.
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Post by Supermodder911 »

No.
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Post by Tural »

I don't think you're authorized to speak on behalf of everyone else.
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Post by Supermodder911 »

;p

There isn't really a place that will "teach" you what you want to know.

You're just going to have to research the files format your self.

Sorry I couldn't be of much help. :|
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Post by rocket360gs »

Well, maybe you don't have to "teach" me step by step, but are you unwilling to give me any help at all? I thought that was what people do here?
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Post by Tural »

There aren't many people who know anything about it. The primary group that does is busy with other stuff.l
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Post by grimdoomer »

Well, if your asking where to start you obviously have no idea what your doing, thats why people dont want to bother helping.
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Post by Patrickssj6 »

You think anyone helped Einstein to create his theory about relativity? Far fetched, but basically the same case here.

EDIT: besides Tural, doh
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Post by Tural »

I helped him.
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Post by Supermodder911 »

You also might want to make it a little more obvious what your talking about. CON files or the actual Forge Maps?

The forge maps aren't too complicated and can be properly structured easily, But it's going to take testing which you cannot do...

As for CON files there really is no reliable source to teach you what you need to know about them. You're going to have to figure these files out on your own.

The Forge maps are stored inside of a CON, You can edit the file inside or extract with a public application such as wxPirs. These are the files which need to be resigned. The Hash/Checksum's are all unknown to the public, So again you're going to need to figure that out on your own.
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Post by rocket360gs »

grimdoomer wrote:Well, if your asking where to start you obviously have no idea what your doing, thats why people dont want to bother helping.
So it's too much effort to tell me where to start? Sheesh, let's take it a step at a time here.
Supermodder911 wrote:You also might want to make it a little more obvious what your talking about. CON files or the actual Forge Maps?

The forge maps aren't too complicated and can be properly structured easily, But it's going to take testing which you cannot do...

As for CON files there really is no reliable source to teach you what you need to know about them. You're going to have to figure these files out on your own.

The Forge maps are stored inside of a CON, You can edit the file inside or extract with a public application such as wxPirs. These are the files which need to be resigned. The Hash/Checksum's are all unknown to the public, So again you're going to need to figure that out on your own.
I appreciate your post, but I am already aware of everything you have said (I mentioned wxPirs in my first post).

To clarify, I am NOT trying to gather any kind of info on the CON file. I have extracted the sandbox.map files from the usermap CON files and I am asking for assistance in understanding how to modify these Forge map files (and not how to reinject them/sign them).

This may not seem practical, but it is of interest to me and I'm sure there is probably someone else here who is interested as well. Thanks.
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Post by mxrider108 »

I would suggest talking to shade about this, but yeah, I'm curious myself.
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Post by Supermodder911 »

The information on the Forge maps is also not public... It's pretty straight forward. Ask Shade, Anthony Or Veegie, They may explain how they are structured.
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Post by Eaton »

You can modify them through a hex editor, but it is still difficult.
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Post by Supermodder911 »

It's really not "difficult"...

It's actually pretty simple to modify a file with a hex editor...
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Post by rocket360gs »

So far all I have is that the maps are Big Endian and Fixed Filesize, but that's about it. If anyone wants to contribute, please post in this thread. Thanks.
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Post by ninni721 »

Patrickssj6 wrote:You think anyone helped Einstein to create his theory about relativity? Far fetched, but basically the same case here.

EDIT: besides Tural, doh
Uh yeah. Henri Poincaré
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Post by CpCaboose »

theres a resigner on johnson you can only play it on local though thats the best you can get
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Post by Aumaan Anubis »

No.
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Post by Veegie »

CpCaboose wrote:theres a resigner on johnson you can only play it on local though thats the best you can get
Yeah no.
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