Section Rules - Halo 3 Modding Q&A
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No.fritz_da_monkey wrote:Care to elaborate?Veegie wrote:Yes.
Anyways: I've thought up a process to generate my own Zdepth within Halo 3 with a combination of custom sefc (forge filters) and skya tags.

Completely automated with my process. Obviously not perfect yet as there are quite a few unknown values to map out. But it's progress.
Awesome work. I can't wait to see what sorts of thing you'll be able to do with Halo 3 when you guys map everything out. The screenshot/art aspect of it using forge filters and stuff just seems awesome.Veegie wrote:No.fritz_da_monkey wrote:Care to elaborate?Veegie wrote:Yes.
Anyways: I've thought up a process to generate my own Zdepth within Halo 3 with a combination of custom sefc (forge filters) and skya tags.
[img]http://img225.imageshack.us/img225/86/forgeke7.jpg[img]
Completely automated with my process. Obviously not perfect yet as there are quite a few unknown values to map out. But it's progress.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
VG you ever get an somewhat inverted effect from that tag yet? If so could we get a screen shot.
also i want to see a flood muffin edit.


"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)

Also have any of you tried editing the main menu's quick option features yet?

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- latinomodder
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I see you found blur... I was still looking for thatVeegie wrote:No.fritz_da_monkey wrote:Care to elaborate?Veegie wrote:Yes.
Anyways: I've thought up a process to generate my own Zdepth within Halo 3 with a combination of custom sefc (forge filters) and skya tags.
Completely automated with my process. Obviously not perfect yet as there are quite a few unknown values to map out. But it's progress.Code: Select all
[img]http://img225.imageshack.us/img225/86/forgeke7.jpg[/img]

No I didn't.latinomodder wrote:I see you found blur... I was still looking for thatVeegie wrote:No.fritz_da_monkey wrote:Care to elaborate?Veegie wrote:Yes.
Anyways: I've thought up a process to generate my own Zdepth within Halo 3 with a combination of custom sefc (forge filters) and skya tags.
Completely automated with my process. Obviously not perfect yet as there are quite a few unknown values to map out. But it's progress.Code: Select all
[img]http://img225.imageshack.us/img225/86/forgeke7.jpg[/img]
Don't quote pictures.
Yes.turk645 wrote:VG you ever get an somewhat inverted effect from that tag yet? If so could we get a screen shot.also i want to see a flood muffin edit.
No.
No.
- latinomodder
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Cant really look at anything in the sily tag right now because we don't know how string ids work yet.latinomodder wrote:Like in halo 2 you could add a option to the menu that was spawning a secondary heavy vehicle, but I don't know how it would be useful in halo 3..kornman00 wrote:What do you mean exactly?turk645 wrote: Also have any of you tried editing the main menu's quick option features yet?
.rmw

Though, Detox and I had the waves large enough to hide a tank(we did).

Though, Detox and I had the waves large enough to hide a tank(we did).
Last edited by Veegie on Wed Apr 16, 2008 5:13 pm, edited 1 time in total.
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- Dissolution241
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- Aumaan Anubis
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Awesome
Tidal Waves ftw!

Tidal Waves ftw!
Last edited by Aumaan Anubis on Wed Apr 16, 2008 5:26 pm, edited 2 times in total.

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.