I followed the HEK tutorial exactly, but when i do radiosity the numbers count down to zero as they should, but when they eventually reach zero, nothing happens. I try to enter the prompt once again by using ~ but nothing happens it doesn't respond. Are the numbers a proper guage of when its actually finished? because my processor usage was still on a high even when the numbers had reached zero so i guessed it was still working...
Any help much appreciated!
Anyone whos successfully compiled a map plz help w/radiosity
Cheers, i dont have an actual problem because i can leaving running radiosity when i go to school or whatever then when i come back the program responds again and i can do radiosity_save, just curious why when the numbers reach 0.00000 the radiosity is still running and i can't do anything else, despite what is suggested in the tut.
sounds like you got a nice comp so yah i guess thats just the way that it goes.rec0 wrote:yeah i could see that would be the assumed problem, but i highly doubt that seeing as i have an athlon xp3200+, 768mb ddr400 ram
i guess its just how it goes lol, not too much bother, just annoying i can't do a quick radiosity in between adding models etc.
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OMG!! This is what i've been looking for for so dam long man... Can you please specifily tell me how to do it in tool.exe? Because people told me its faster and my sapien was on for about.. roughtly 30 minutes on "radiosity_start" and numbers NEVER appeared..DocOctavius wrote:You should be able to radiosity_save on it after a while- it does take a while for me too after it reaches 0 - or you could just run tool.exe lightmaps levels\test\mapname\mapname mapname 0 0.001 to run radiosity instead of using Sapien.
Could you please tell me in detail what to do to do the WHOLE radiosity thing in tool.exe?
Thank you so much if you tell me


EDIT: Do just type in "tool lightmaps levels\map\map map 0 0.001" and then its all done then u do the tool thing to make it to a map.map file?
You dont have to save or anything?
Thats right man, just like that. Note that the first 0 is the radiosity quality - 0 or 1. The second - 0.001 is the finish point. If you want to debug quickly, you can get away with setting 0.5 as the finish point. If you want to do a full radiosity to show all effects such as light emitting materials & all shadows etc, use 0.0000001 (that will take it to zero).
Tool uses only ~100MB's to do a radiosity when Sapiens will eat up 300MB. Tool is much faster, and automatically saves too
Also, the syntax is:
tool lightmaps levels\mapfoldername\map_scenario_name map_lightmap_file
typically, the three map foldername/scenario/lightmap files are of the same name. But just so you know
Tool uses only ~100MB's to do a radiosity when Sapiens will eat up 300MB. Tool is much faster, and automatically saves too

Also, the syntax is:
tool lightmaps levels\mapfoldername\map_scenario_name map_lightmap_file
typically, the three map foldername/scenario/lightmap files are of the same name. But just so you know
