Section Rules - Halo 3 Modding Q&A
- JRCougar17
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- JRCougar17
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Why would you need to know about the console to modify maps?
If you're referring to knowledge regarding modding your console, then your question goes to Xbox-Scene, not here. Again, you would be expecting us to predict the future to know if the modification to the console would be difficult to perform.
If you're referring to knowledge regarding modding your console, then your question goes to Xbox-Scene, not here. Again, you would be expecting us to predict the future to know if the modification to the console would be difficult to perform.
- JRCougar17
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I'm not asking how to mod my 360, how could you not know how hard something is? For example how hard is it to find a needle in a hay stack, pretty hard, right? I was just asking a simple question, because this is a Q/A. Were advanced modifications not done to their 360s, or am I being very arrogant and stupid right now?
Tural will delete this.
- Aumaan Anubis
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You phrased your question wrong.JRCougar17 wrote:2.I heard somewhere along the posts that halo 3 modding tools will be released when the code is (blah blah can't remember). When that does happen, will an average user at that point in time be able to mod halo 3.
Tural sees it as, and you phrased it as, "Do I need to know a lot about the console to modify the maps?
When your real question is, "Do I need to know a lot about the console to play modded maps, like the few people have done?"
Yes, modifications were done to their 360.JRCougar17 wrote:Were advanced modifications not done to their 360s, or am I being very arrogant and stupid right now?

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- JRCougar17
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- CompKronos
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youre a good translator Aumaan 

wow thats really funny i wanted to do the same thing for h2v. To make it black and flaming is possible as we can tell with flaming armor perm and the rgb value swapping (i think thats a page or two back). But as for changing the head to a skull... (shader and collison swap mb?) (<-on dev kit)Lone_Wolf wrote:Is there any way i could see a picture of a spartan with a skull for a head, thats flaming, with black color and riding a chopper?
:O Ghost rider mb mb?
No.Aumaan Anubis wrote:Yes, modifications were done to their 360.
Hey, that may be possible, currently. I'll have to talk to Detox.Lone_Wolf wrote:Is there any way i could see a picture of a spartan with a skull for a head, thats flaming, with black color and riding a chopper?
:O Ghost rider mb mb?
- Aumaan Anubis
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Didn't you have to allow the XEX to run unsigned maps, or something of that nature? Like, in the dev kit. I remember it being talked about.Veegie wrote:No.Aumaan Anubis wrote:Yes, modifications were done to their 360.

It is expected, and demanded.Tural wrote:MrMurder, we're going to hold you to that promise.
- latinomodder
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I seriously don't see that happening, hell I can't even open the hlmt tag on my part, but I think that might require chunk cloning and I don't think anyone has gotten around to dooing that...Veegie wrote:No.Aumaan Anubis wrote:Yes, modifications were done to their 360.
Hey, that may be possible, currently. I'll have to talk to Detox.Lone_Wolf wrote:Is there any way i could see a picture of a spartan with a skull for a head, thats flaming, with black color and riding a chopper?
:O Ghost rider mb mb?
Well you guys know where amour perms are so it might be a simple model switch

I have been looking into chunkcloning. The map will load, but the chunks I add at the end of the meta table aren't loaded into memory, so there must be a value I am missing, I haven't looked in a week or two though, So I guess I can give it a shot later today... After I finish remote poking, and fix that crashing problem.
Also leo, We don't even need to clone chunks really... You can just find some blank space not used and overwrite that...
Also leo, We don't even need to clone chunks really... You can just find some blank space not used and overwrite that...
