Lightmap wont complete

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Glitcherguy





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Lightmap wont complete

Post by Glitcherguy »

I type in the command tool lightmaps blablablabla 0 0.9 and i get this

C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\test\
inside\inside inside 0 0.9
No More Errors For Tools By: {TLS}Udie <- custom tool nvm that
i'm going to render debug lightmaps for inside of levels\test\inside\inside, and
i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\test\inside\inside have no backgroun
d sound or sound environment.
start levels\test\inside\inside
0.000000
bitmap created: #256x#128, high-color, 64K-bytes
finished levels\test\inside\inside
done

And in debug txt i get

03.31.08 15:13:42 tool pc 01.00.00.0609 ----------------------------------------------
03.31.08 15:13:42 reference function: _write_to_error_file
03.31.08 15:13:42 reference address: 42ca20
03.31.08 15:13:42 No More Errors For Tools By: {TLS}Udie
03.31.08 15:13:42 i'm going to render debug lightmaps for inside of levels\test\inside\inside, and i'll stop when red+blue+green = 0.900000.
Hit control-c now if this isn't right.
03.31.08 15:13:44 WARNING: 1 clusters in structure_bsp levels\test\inside\inside have no background sound or sound environment.
03.31.08 15:13:44 start levels\test\inside\inside
03.31.08 15:13:44 0.000000
03.31.08 15:13:45 finished levels\test\inside\inside
03.31.08 15:13:45 done

And in sapien i only see the sky....
Dark_Destroyer





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Post by Dark_Destroyer »

try: tool lightmaps [insert scenario] [inster bsp] 0 0.5
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Glitcherguy





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Post by Glitcherguy »

Dark_Destroyer wrote:try: tool lightmaps [insert scenario] [inster bsp] 0 0.5
C:\Program Files\Microsoft Games\Halo Custom Edition>tool lightmaps levels\test\
inside\inside inside 0 0.5
No More Errors For Tools By: {TLS}Udie
i'm going to render debug lightmaps for inside of levels\test\inside\inside, and
i'll stop when red+blue+green = 0.500000.
Hit control-c now if this isn't right.
WARNING: 1 clusters in structure_bsp levels\test\inside\inside have no backgroun
d sound or sound environment.
start levels\test\inside\inside
0.000000
bitmap created: #256x#128, high-color, 64K-bytes
finished levels\test\inside\inside
done

Still get the same :cry:
Dark_Destroyer





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Post by Dark_Destroyer »

if your map a indoors map?
it maybe the sky your using make sure it has "lighten interior" otherwise it may not work properly.
AZ_Grunter wrote:My family won't let me install a new GF. Besides id ont have the money for one.
Glitcherguy





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Post by Glitcherguy »

Dark_Destroyer wrote:if your map a indoors map?
it maybe the sky your using make sure it has "lighten interior" otherwise it may not work properly.
What if it's a indoor and outside?
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Post by Dark_Destroyer »

then the outdoors wil load but the indoors may not.
try paning around with th camera see if your just not seeing it as the camera isnt there.
AZ_Grunter wrote:My family won't let me install a new GF. Besides id ont have the money for one.
Glitcherguy





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Post by Glitcherguy »

Dark_Destroyer wrote:then the outdoors wil load but the indoors may not.
try paning around with th camera see if your just not seeing it as the camera isnt there.
I dunno what i did but it worked, i did 0 0.001 or i changed the sky, but its working ty
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Cryticfarm





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Post by Cryticfarm »

Can't you tell by the prompt that your lightmap was completed?
Dark_Destroyer





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Post by Dark_Destroyer »

the lightmap had not even started it just skipped the entire binary space plane.
AZ_Grunter wrote:My family won't let me install a new GF. Besides id ont have the money for one.
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Cryticfarm





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Post by Cryticfarm »

Then how the hell did it get this line. tell me where it tells you that it skipped.

Code: Select all

bitmap created: #256x#128, high-color, 64K-bytes 
Dark_Destroyer





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Post by Dark_Destroyer »

well normaly if it dosnt go any further than 0.000000 then it means the bitmap wasnt compiled properly.
AZ_Grunter wrote:My family won't let me install a new GF. Besides id ont have the money for one.
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Post by Glitcherguy »

Cryticfarm wrote:Then how the hell did it get this line. tell me where it tells you that it skipped.

Code: Select all

bitmap created: #256x#128, high-color, 64K-bytes 
I would guess that that line
#256x#128, high-color, 64K-bytes [/code][/quote]
would be the sky or something cause it only say 0.00000 but it worked when i changed the sky
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Cryticfarm





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Post by Cryticfarm »

You could always look at your lightmap bitmap, if it all black something must have gone wrong.
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DEEhunter





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Post by DEEhunter »

Is your sky custom? The sky may not have a light source in it.
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Glitcherguy





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Post by Glitcherguy »

DEEhunter wrote:Is your sky custom? The sky may not have a light source in it.
No it's not custom but its working now :D
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