tiling textures and bump maps

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

tiling textures and bump maps

Post by CptnNsan0 »

so I'm making a mod for foundation and the upper part of the level is tiles when I skin it. my textures are seamless though...whats wrong?

also what format do I save a bump map in?
Image
Not Removing This
click16





Posts: 228
Joined: Wed Jun 13, 2007 11:34 am
Location: in a room on my computer, school, friends houses, many other places!

Re: tiling textures and bump maps

Post by click16 »

CptnNsan0 wrote:so I'm making a mod for foundation and the upper part of the level is tiles when I skin it. my textures are seamless though...whats wrong?

also what format do I save a bump map in?
hmmm Well for your bump maps you may want to go with this tutorial this tut is also on remnant mods but not too sure about your textures.


Click16
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

these are my choices...
Image
Image
Not Removing This
User avatar
kibito87




Stylist Connoisseur Advisor Bloodhound
Droplet Articulatist 500

Posts: 3461
Joined: Mon Feb 21, 2005 7:49 pm
Location: Ohio
Contact:

Re: tiling textures and bump maps

Post by kibito87 »

CptnNsan0 wrote:so I'm making a mod for foundation and the upper part of the level is tiles when I skin it. my textures are seamless though...whats wrong?

also what format do I save a bump map in?
Try making the textures non-seamless?
Image
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

uhhh....that makes no sense at all?
Image
Not Removing This
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

you save bumpmaps in this format:

Code: Select all

8.8.8.8   ARGB   32 bpp | unsigned
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

k thanks
Image
Not Removing This
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

sorry for double posting but the bump map comes out corrupted when I try to inject it with that format
Image
Not Removing This
User avatar
NotZachary82





Posts: 644
Joined: Sun Oct 28, 2007 9:15 am
Location: TX, USA

Post by NotZachary82 »

are you using Entity UE 1.6?
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

yes..I guess i could try to do it the old way with dothalo but I'd much rather do it properly.
Image
Not Removing This
mr_penguin





Posts: 541
Joined: Thu Feb 08, 2007 5:39 pm
Location: NJ

Post by mr_penguin »

Make sure your using this format for the bump maps. And did you mean your bump map was corrupted or did you mean your bitmap?

Image

Edit: forgot pic
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

when I inject my bumpmap it corrupts my bumpmap and its corresponding bitmap. and yes I am saving in that format
Image
Not Removing This
User avatar
theycallmechad




Visioneer Mad Hatter Commentator Trickster
Firestorm Literarian 500

Posts: 1482
Joined: Sat Aug 13, 2005 11:30 am

Post by theycallmechad »

Send me your texture. I'll see why it tiles so badly. Also, with a surface that big, you'll always see SOME tiling, unless you use a solid color.

I can see what I can do, though...
Image

Halo's Coldest Map: Hypothermia
"plz" Image "Please!!!" plz lurn tihs!
mr_penguin





Posts: 541
Joined: Thu Feb 08, 2007 5:39 pm
Location: NJ

Post by mr_penguin »

well, if the original corresponding bitmap wasn't a A8R8GB8 then that would be one of your problems. As for the bumpmap, I don't know.
Your mom became oversized. Please make your mom smaller before reposting. :shock:
Infern0 wrote:You just shave the excess bush and burn the leftovers.
User avatar
CptnNsan0




Stylist Snitch! Collaborator Commentator

Posts: 1904
Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC

Post by CptnNsan0 »

theycallmechad wrote:Send me your texture. I'll see why it tiles so badly. Also, with a surface that big, you'll always see SOME tiling, unless you use a solid color.

I can see what I can do, though...
I sent you a PM. thanks for taking a look
Image
Not Removing This
Post Reply