[WIP][Skin] H3 Pelican

Halo PC uploads. All posts must have pictures and a mod to download. Use PPF always, unless the map is rebuilt.

Should I keep Skinning?

Yes
11
73%
No
4
27%
 
Total votes: 15

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Achronos-117





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[WIP][Skin] H3 Pelican

Post by Achronos-117 »

Hey guys, this is my first skin (publicly released that is), which is supposed to be an H3 pelican, its still a WIP though, I'm not entirely done adding detail to it yet. The interior uses rub's skin, so not much of a point to screenie that. I might make a different detail corroded metal light texture later.
Attachments
Side View, showing the Details on the Cockpit
Side View, showing the Details on the Cockpit
f491887eeccbba992c278e5d6d4ebcbf1a0be1b9.jpg (33.49 KiB) Viewed 2143 times
Top view with Andrew's detail corroded metal light
Top view with Andrew's detail corroded metal light
2053f85bdf2d9c50bc073237fbfbd2d7626f8e3e.jpg (37.43 KiB) Viewed 2144 times
28471f07fef8deea007b7676fd9a46c30792ded7.jpg
28471f07fef8deea007b7676fd9a46c30792ded7.jpg (42.56 KiB) Viewed 2146 times
H3_Pelican.rar
(219.24 KiB) Downloaded 50 times
bigshot007





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Post by bigshot007 »

Not bad. could use a bump map. here's what It would look like smoothed out

With a rusty bump map

Let's not post copyrighted materials.
Last edited by bigshot007 on Tue Apr 01, 2008 2:11 pm, edited 2 times in total.
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JK-47




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Post by JK-47 »

Nice.

Bigshot, you need to put a watermark of some sort on those bitmaps to cover it up (not the whole thing, just a portion), so no body can use it. It's not a matter of someone stealing your work, more of a matter of someone stealing Bungies.
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rubs





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Post by rubs »

Achronos-117 wrote:The interior uses rub's skin, so not much of a point to screenie that.
Thanks for the credit.
Anyway the outside of the pelican of bigshot007 looks a lot better than my pelican.
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Achronos-117





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Post by Achronos-117 »

Thanks for the comments :) I'll keep workin on it today after school. Oh yeah and one of the attachments says it uses andrew's skin, its supposed to say rub's idk why I wrote that. I think the first bumpmapped skin needs some improvement, its kinda warped. I'll do it if someone shows me how without giving me a link to the search bar.
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bcnipod





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Post by bcnipod »

1. You cannot post bitmaps.
2. That looks very good.

Some parts look a bit weird because i am guessing you fake bump mapped the whole thing. and the rust one does not look like rust. it looks corroded.
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Cryticfarm





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Post by Cryticfarm »

Bigshot, shader_models can't have bumps.
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Achronos-117





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Post by Achronos-117 »

Sigh* can you please comment about my skin please? No offense but I want some real feedback directed towards me. :?
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bigshot007





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Post by bigshot007 »

bcnipod wrote:1. You cannot post bitmaps.
2. That looks very good.

Some parts look a bit weird because i am guessing you fake bump mapped the whole thing. and the rust one does not look like rust. it looks corroded.
Yeah, rusty/corroded. Lets get back to helping him out...

By the way, for pictures or in general, use a different cubemap. It would make the pictures better.
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Cryticfarm





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Post by Cryticfarm »

bigshot007 wrote:
bcnipod wrote:1. You cannot post bitmaps.
2. That looks very good.

Some parts look a bit weird because i am guessing you fake bump mapped the whole thing. and the rust one does not look like rust. it looks corroded.
Yeah, rusty/corroded. Lets get back to helping him out...

By the way, for pictures or in general, use a different cubemap. It would make the pictures better.
Cubemap looks perfect to me :\.
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Post by bigshot007 »

Yeah, I guess it depends what your going for. I thought that it was to shiny in the picture for my opinion.
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Cryticfarm





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Post by Cryticfarm »

Cubemaps make things shiny? I thought they create a fake reflection.
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Post by bigshot007 »

Cryticfarm wrote:Cubemaps make things shiny? I thought they create a fake reflection.
Both.
MOBKING





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Post by MOBKING »

The skin look good I like it but how do you bump map.
bigshot007





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Post by bigshot007 »

Well for this particularly skin you can only bumpmap the skin (fake bumpmap). With Other skins there is actually a seperate bitmap for this, but in this case there's not one.









PM me for help on bump mapping. This is not the place to discus.
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Andrew_b




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Post by Andrew_b »

Just shut up. I cant believe you actually have people talking to you. They must not have seen my longest. And the only thing you know about bumpmaps are they give it more detail and you can use a filter to make them.

1. No, cubemaps dont make things shiny. Its the specular.
2. Bumpmaps give it more detail if light is shown on it.
3. Shader models can be moved to Shader_Environment and be bumped. Looks horrible though
4. You thread hijacked.
5. Achronos-117: Your skin looks ok...just kinda looks...the first pictures look bad...but the last look ok.
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Achronos-117





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Post by Achronos-117 »

Andrew_b wrote:Just shut up. I cant believe you actually have people talking to you. They must not have seen my longest. And the only thing you know about bumpmaps are they give it more detail and you can use a filter to make them.

1. No, cubemaps dont make things shiny. Its the specular.
2. Bumpmaps give it more detail if light is shown on it.
3. Shader models can be moved to Shader_Environment and be bumped. Looks horrible though
4. You thread hijacked.
5. Achronos-117: Your skin looks ok...just kinda looks...the first pictures look bad...but the last look ok.
I was mostly using the first corroded metal light skin just to show the detail I put in, with the default corroded metal, you can't really see much. I don't really have any good corroded metal skin in hand so yeah.
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Post by DEEhunter »

shader_model cannot support bump maps. What he was thinking of i think was embossing the original skin to make it look like bump mapping.
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Achronos-117





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Post by Achronos-117 »

I regret posting this skin now, all that happened was making another person recieve more attention than he already has......
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Post by bigshot007 »

DEEhunter wrote:shader_model cannot support bump maps. What he was thinking of i think was embossing the original skin to make it look like bump mapping.
Yep.
Last edited by bigshot007 on Tue Apr 01, 2008 2:14 pm, edited 2 times in total.
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