[WIP][Skin] H3 Pelican
- Achronos-117
- Posts: 75
- Joined: Tue Oct 09, 2007 1:32 pm
- Location: California, USA
[WIP][Skin] H3 Pelican
Hey guys, this is my first skin (publicly released that is), which is supposed to be an H3 pelican, its still a WIP though, I'm not entirely done adding detail to it yet. The interior uses rub's skin, so not much of a point to screenie that. I might make a different detail corroded metal light texture later.
- Attachments
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- Side View, showing the Details on the Cockpit
- f491887eeccbba992c278e5d6d4ebcbf1a0be1b9.jpg (33.49 KiB) Viewed 2134 times
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- Top view with Andrew's detail corroded metal light
- 2053f85bdf2d9c50bc073237fbfbd2d7626f8e3e.jpg (37.43 KiB) Viewed 2135 times
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- 28471f07fef8deea007b7676fd9a46c30792ded7.jpg (42.56 KiB) Viewed 2137 times
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- H3_Pelican.rar
- (219.24 KiB) Downloaded 50 times
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- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
- Location: RIGHT NEXT TO YOU helping you mod.... (more like asking for help)
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Not bad. could use a bump map. here's what It would look like smoothed out
With a rusty bump map
Let's not post copyrighted materials.
With a rusty bump map
Let's not post copyrighted materials.
Last edited by bigshot007 on Tue Apr 01, 2008 2:11 pm, edited 2 times in total.
- Achronos-117
- Posts: 75
- Joined: Tue Oct 09, 2007 1:32 pm
- Location: California, USA
Thanks for the comments
I'll keep workin on it today after school. Oh yeah and one of the attachments says it uses andrew's skin, its supposed to say rub's idk why I wrote that. I think the first bumpmapped skin needs some improvement, its kinda warped. I'll do it if someone shows me how without giving me a link to the search bar.

- Cryticfarm
- Posts: 3611
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- Achronos-117
- Posts: 75
- Joined: Tue Oct 09, 2007 1:32 pm
- Location: California, USA
-
- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
- Location: RIGHT NEXT TO YOU helping you mod.... (more like asking for help)
- Contact:
Yeah, rusty/corroded. Lets get back to helping him out...bcnipod wrote:1. You cannot post bitmaps.
2. That looks very good.
Some parts look a bit weird because i am guessing you fake bump mapped the whole thing. and the rust one does not look like rust. it looks corroded.
By the way, for pictures or in general, use a different cubemap. It would make the pictures better.
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
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Cubemap looks perfect to me :\.bigshot007 wrote:Yeah, rusty/corroded. Lets get back to helping him out...bcnipod wrote:1. You cannot post bitmaps.
2. That looks very good.
Some parts look a bit weird because i am guessing you fake bump mapped the whole thing. and the rust one does not look like rust. it looks corroded.
By the way, for pictures or in general, use a different cubemap. It would make the pictures better.
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- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
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- Contact:
- Cryticfarm
- Posts: 3611
- Joined: Sat Dec 09, 2006 7:23 pm
- Location: canada
- Contact:
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- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
- Location: RIGHT NEXT TO YOU helping you mod.... (more like asking for help)
- Contact:
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- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
- Location: RIGHT NEXT TO YOU helping you mod.... (more like asking for help)
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Just shut up. I cant believe you actually have people talking to you. They must not have seen my longest. And the only thing you know about bumpmaps are they give it more detail and you can use a filter to make them.
1. No, cubemaps dont make things shiny. Its the specular.
2. Bumpmaps give it more detail if light is shown on it.
3. Shader models can be moved to Shader_Environment and be bumped. Looks horrible though
4. You thread hijacked.
5. Achronos-117: Your skin looks ok...just kinda looks...the first pictures look bad...but the last look ok.
1. No, cubemaps dont make things shiny. Its the specular.
2. Bumpmaps give it more detail if light is shown on it.
3. Shader models can be moved to Shader_Environment and be bumped. Looks horrible though
4. You thread hijacked.
5. Achronos-117: Your skin looks ok...just kinda looks...the first pictures look bad...but the last look ok.
- Achronos-117
- Posts: 75
- Joined: Tue Oct 09, 2007 1:32 pm
- Location: California, USA
I was mostly using the first corroded metal light skin just to show the detail I put in, with the default corroded metal, you can't really see much. I don't really have any good corroded metal skin in hand so yeah.Andrew_b wrote:Just shut up. I cant believe you actually have people talking to you. They must not have seen my longest. And the only thing you know about bumpmaps are they give it more detail and you can use a filter to make them.
1. No, cubemaps dont make things shiny. Its the specular.
2. Bumpmaps give it more detail if light is shown on it.
3. Shader models can be moved to Shader_Environment and be bumped. Looks horrible though
4. You thread hijacked.
5. Achronos-117: Your skin looks ok...just kinda looks...the first pictures look bad...but the last look ok.
- Achronos-117
- Posts: 75
- Joined: Tue Oct 09, 2007 1:32 pm
- Location: California, USA
-
- Posts: 258
- Joined: Mon Jul 09, 2007 2:17 pm
- Location: RIGHT NEXT TO YOU helping you mod.... (more like asking for help)
- Contact:
Yep.DEEhunter wrote:shader_model cannot support bump maps. What he was thinking of i think was embossing the original skin to make it look like bump mapping.
Last edited by bigshot007 on Tue Apr 01, 2008 2:14 pm, edited 2 times in total.